Super Street Fighter II (JPN) [SNES] - play as Vega

Описание к видео Super Street Fighter II (JPN) [SNES] - play as Vega

This is a play-through using Vega (claw) in the SNES version of Super Street Fighter II (Japanese version). Read on below for more information...

Vega is the 2nd of 4 bosses in this game, and he is a regular playable character.

===== ABOUT VEGA =====

Probably the most famous fighting game narcissist... his design is most certainly unique - a combination of a matador and a ninja. In comparison to his WW, CE and HF appearances, in SSF2 he gained a whole load of new basics and two new special moves. He really developed as a more rounded-out and flexible character that he was almost like an entirely new character.

===== ADDITIONAL INFORMATION =====

---- Being the 2nd boss, he'll always appear as the 10th opponent when the player plays through Arcade Mode.

---- Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.

---- The bosses are the only characters who do not have a unique 'backwards' walking animation in the SF2 series.

---- He is known as Balrog in Japan.

---- To determine him, fighting game players refer to him as "claw".

---- If he blocks enough times, his claw will be detached.

---- In SSF2 and SSF2T, even when he is on his own background (Spain), he does not climb the fence when performing his Barcelona Attack.

===== ABOUT SNES SSF2 =====

This is regarded as one of the best games on the SNES, and with good reason. The game did not generate as much hype in comparison to the prequel SF2T did (because everyone wanted to play as the bosses), but nevertheless it was still extremely popular.

The game comes in a 32 Megabit cartridge, and those with a good eye for graphics and are familiar with the Arcade version of the game can tell that the storage was somewhat scarce... for example, a lot of the character endings are missing images/parts and in the intro, Ryu is missing a lot of frames of animations. There isn't even a voice for the "Round [x]" and "Fight" before a fight starts. Despite these downsides, the game is pretty complete for the SNES' standards.

===== USA/EUR/JPN DIFFERENCES =====

It should be noted that audio-wise, there are differences between the different region versions of the game. They are as follows:

---- In the USA version, they added the announcer voices for the names of the winning characters in 2-Player matches, for example "Cammy Wins". Just like in the Arcade version. The extra memory required to store these extra voices resulted in the BGM music quality having to be slightly lowered for most of the tracks to the point where some instruments sound different. And you can tell this difference if you listen and compare the versions.

---- In the Japanese version, there are no announcer voices for the winning character's names in 2-Player matches. The announcer just says "You Win" for every winning character. Therefore this means that some of the music BGM themes are of a slightly higher quality and sound better.

---- In the European version, it follows the Japanese version. However some of the instruments in the music have been improved, particularly the drum beats.

---- Regarding Cammy, in the Japanese version her anti-air and spinning drill special moves have her saying "Cannon Spike" and "Spiral Arrow" (sounds like "Sign 'Em Out") respectively. In the other versions these special moves have her saying "Thrust Kick" and "Cannon Drill" instead.

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