BBTAG - Yu Narukami Guide [Combos, Blockstrings, Mixups, Safejumps, Punishes]

Описание к видео BBTAG - Yu Narukami Guide [Combos, Blockstrings, Mixups, Safejumps, Punishes]

In-depth Character Guide for Yu Narukami (with Hyde Assist) in BlazBlue Cross Tag Battle featuring Combos[basic to kind of advanced], Blockstrings, Mixups, Safejumps & Punishes.

This video doesn't contain Neutral play or gameplan, but for most cases, use the range on Narukami's 5A and 2B to control spacing. Make use of your assist and Narukami's projectiles if they are at long range.

If you land a hit, do a combo with a safe-jump or high/low starter on oppponents wakeup. If they block, do the blockstring stuff.

Narukami's neutral game is actually pretty good and his ground and air normals can be used a bit liberally until you meet a Gord or a Blake or any other character with absurdly long range.

Some other good assists that work with Yu are Jin, Blake, Ruby, Gord, Es and Ragna. He is one of the characters that rely on his assists for almost everything so be sure to take the time to manage your assist gauge and assist's HP properly.

Don't just get your assist killed or burst for no reason as Narukami's damage and combo potential will suffer greatly.


This video has a lot of stuff in it, so it may be a bit jarring to watch as if its a CMV. But I feel like it can be very helpful to new Narukami players learning the character if you watch it at a slow pace and take in everything showcased.

With that being said, this video isn't a compilations of optimized things and isn't the be-all-end-all video of Narukami tech. This is just my own case study on the character and exploring a lot of stuff until I feel as if I have a good grasp of him.

Because this video took so long to make, I didn't have time to test everything on every single character. Some of the timing might need to be adjusted on small-bodied opponents but I'm fairly confident that almost everything in this video will work on everybody.

Don't think I could make another video like this for another character because its really tiring (@_@). But hey, If another character interests me as much as Yu, I might consider it.

Below is some fighting game words and vocabulary that I may use and never define. This will be helpful to new players of the genre:



Fighting Game terminology:
sj = Super Jump
iad = Instant Air Dash, performed by pressing 9,6 or Jump+A+B
Mixup = making the opponent guess between High, low, throw or crossup
Crossup = attacking from behind the opponent. Because back is block, if you jump over someone who is blocking, they will be walking towards you.
Neutral = midscreen game when either player is trying to get a hit on there other.
Oki/Okizeme = wakeup game, pressing opponents as they wakeup.
Resets = Using sketchy oki to catch the opponent off guard.
Setplay = When you use a cycle of mixups, oki and combos to make it extremely hard for the opponent to do anything other than block and get hit, or take risks to escape.
DP = Dragon Punch or Reversal Action in BBTAG, a move with fast startup and invul, but has long punishable recovery.
Anti-air = Using a move that is invul to head attribute to punish jump-ins
Punish = reacting with a full combo to a risky move by opponent
Blockstring = combos on block, includes mixups or a safe path back to neutral play.



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Music:
-I'll Face Myself (Battle) [Persona 4]
-Long Way [Persona 4]
-Heartbeat, Heartbreak (Cloudy Step Mix) [Persona 4 Dancing All Night]
-The Almighty [Persona 4]
-Kioku (Special Mix) [Persona 4 the Golden Animation]
ROTTT -Izanagi [Persona 4 Dancing All Night]
-The Fog (ATLUS Konishi Remix) [Persona 4 Dancing All Night]

Tags: #BBTAG #TAG_YU

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