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Скачать или смотреть Carving the Clarion (Episode 135) - Ni no Kuni: Wrath of the White Witch Gameplay Walkthrough

  • GradyGames
  • 2021-12-04
  • 103
Carving the Clarion (Episode 135) - Ni no Kuni: Wrath of the White Witch Gameplay Walkthrough
Ni no Kuni: Wrath of the White WitchNi no Kuni: Wrath of the White Witch gameplayNi no Kuni: Wrath of the White Witch walkthroughNi no Kuni: Wrath of the White Witch playthroughNi no KuniNi no Kuni gameplayNi no Kuni walkthroughNi no Kuni playthroughOliverMr. DrippyDrippyLevel-5Level 5Namco Bandai GamesAkihiro HinoJoe HisaishiStudio Ghibli
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Описание к видео Carving the Clarion (Episode 135) - Ni no Kuni: Wrath of the White Witch Gameplay Walkthrough

In this episode of GradyGames’ Ni no Kuni: Wrath of the White Witch Gameplay Walkthrough:
Oliver, Drippy, Esther, and Swaine return to King Tom's palace where King Tom carves the Holy Wood into the Clarion's shape. The group then returns to Hamelin where Marcassin and Swaine work together to carve the holes into the Clarion to complete the instrument.

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GAME DESCRIPTION
Ni no Kuni: Wrath of the White Witch is a role-playing video game, developed by Level-5. It was released for the PlayStation 3 in Japan in November 2011, and published in Western regions by Namco Bandai Games in January 2013. It was also released for Nintendo Switch in September 2019, alongside a remastered version for Microsoft Windows and PlayStation 4. The game is a significantly enhanced version of Ni no Kuni: Dominion of the Dark Djinn, which originally released for the Nintendo DS in Japan in December 2010.

Players control Oliver, a young boy who sets out on a journey to save his mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "familiars", which can be captured and tamed.

Development began in 2008, simultaneous to Dominion of the Dark Djinn. The game's animated sequences were produced by Studio Ghibli, while the original score was co-composed by Joe Hisaishi. The art style was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers used the power of the PlayStation 3 to its full potential to render the world with great detail not possible in Dominion of the Dark Djinn.

Following its announcement, Ni no Kuni was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design and gameplay. Wrath of the White Witch became one of the best-selling PlayStation 3 games, selling over 170,000 units within a week of its Japanese release, and over one million units within fourteen months of its Western release. The game was nominated for and won awards from several gaming publications. A sequel, Ni no Kuni II: Revenant Kingdom, was released in March 2018.

GAME INFORMATION
Name: Ni no Kuni: Wrath of the White Witch
Developer: Level-5
Publishers: Level-5 (Japan), Namco Bandai Games (International)
Director: Ken Motomura
Producer: Hiroyuki Watanabe
Writer: Akihiro Hino
Composer: Joe Hisaishi
Platforms: PlayStation 3, PlayStation 4, Microsoft Windows, Nintendo Switch
Release Dates: November 17, 2011 (PlayStation 3 Japanese release), January 22, 2013 (North America), January 31, 2013 (Australasia), February 1, 2013 (Europe), September 20, 2019 (PlayStation 4, Microsoft Windows, Nintendo Switch world-wide release)
Website: https://en.wikipedia.org/wiki/Ni_no_K...

Game Description and Information Source(s):
https://en.wikipedia.org/wiki/Ni_no_K...

HASHTAGS
#NinoKuni #WrathoftheWhiteWitch

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