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Скачать или смотреть Cold Acid Flask Falconer @ 1660 Frostbite Damage - T7 Throwing Cost Rings (-5) Test | Last Epoch 1.0

  • Juse
  • 2024-03-04
  • 1361
Cold Acid Flask Falconer @ 1660 Frostbite Damage - T7 Throwing Cost Rings (-5) Test | Last Epoch 1.0
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Описание к видео Cold Acid Flask Falconer @ 1660 Frostbite Damage - T7 Throwing Cost Rings (-5) Test | Last Epoch 1.0

EDITS: Realised after uploading that you don't need 5/5 Alchemical Proficiency anymore. Not a single point in it. This is HUGE for the build once you get T5 rings. You've got 2 options really:
2/4 Hindering Mixture + 4/4 Splash Zone for +120% area - speed runs/levelling up.
2/4 Hindering Mixture + 2/2 Lightweight + 1/2 Blind + 1/2 Frailty - Think i'll be doing this. Build has neither. Ideal for pushing corruption.
Went back to Hunter's Spoils to help vs single target. 1 mana back every time the bird hits the enemy. This will proc off of it's Flask hit damage (physical damage on impact), auto attacks and Falcon Strikes. You just need 40 TOTAL attributes.
Dropped 2 points in Guile for 6/6 Stamina of the Rover.

After further testing:
Hydrochloric Acid doesn't work with cold, sad but fair since we get double cold pen. Guy in this thread had the same issue: https://forum.lastepoch.com/t/the-pro...
There's no way you'd be able to sustain Alchemist's Gift + Barrage with Trap spam. Even with 5/5 Alchemical Proficiency it only goes down to 4 mana Flask cost. Had high hopes for it to be able to obliterate single target as each barrage gift shot out is actually 3 traps which can all hit the same target thrice if casted directly on them.
2/2 Lightweight is INSANE with Instrument of the Alchemist flings.

https://www.lastepochtools.com/planne...

Aspirational (will never get this): https://www.lastepochtools.com/planne...

Level 98 gameplay in corruption 211. I took Bleeding Heart off to show how much sustain you get off just the throwing damage leech blessing "Grand Wrath of Rahyeh". A +3 legendary potential BH is gettable and you wanna aim for at least 8/9% leech. Need 8 rank merchant guild to be able to buy LP uniques. Missing the "Grand Maw of Artor" blessing that gives 100% frostbite on hit (got 60% cold res on) so this could probably do a fucktonne more dps.

Why play cold Flask trapper over fire/poison?
🛡️ Frostbite Shackles gloves turns enemy freezes into free ward over your 80%+ dodge, 3k+ armor and 100% glancing blows. Scales with freeze rate multiplier. Works on bosses. You can easily get over 1000% FRM.

Notes:
Frostbite = A DoT that deals Cold Damage and increases chance to be Frozen by 20%. It has 36 base damage and lasts 3 seconds. Can stack with no limit but only the first 30 stacks increase chance to be Frozen. The build aims to stack as many frostbite DoTs within its duration by using Explosive Trap to fling out a fucktonne of Acid Flasks to shred shit fast. The dmg ramps up nice vs bosses. It's got over 200% Frostbite chance (applies multiple stacks per Flask hit) off of the core 3 uniques: Frostbite Shackles/Snowdrift/Volatile Ice. It’s got double cold penetration. Every 10% freeze rate multiplier you’ve got converts to 2% cold penetration via Snowdrift. Every 5% uncapped cold res converts to 3% cold pen via the Knowledge of Immunity Acid Flask node. No pen cap.
Penetration bypasses a given amount of % res of the enemy. This even can go into the negative, so even on enemies with 0 resistance (which most enemies have) it will increase your dmg. Shred = -5% (or -2% vs bosses) res to enemies, stacks up to x times.
Base dam of frostbite scales harder with freeze rate multi than % cold damage.
Elecoe's additional Flask damage doesn't affect your DoT. It's solid for crit builds. We're mainly using it for the +2 levels to 3 of our throwing skills and the all round amazing stats it gives. Was buffed in 1.0 to give % dodge rating as an implicit. Pots won't be an issue with leech.
Ash compartment is our only source of cold shred so you want at least 1 point in it. Works with Rending Talons to hit 10 stacks faster.
The Smoke Traps node gives INSANE dodge and 100% gb (no benefit over 100 sadge) - we're at 90% GB unbuffed.
Explosive Trap- Instrument of the Alchemist node flings aren’t direct Flask casts thus can't refill the bird's charges.
1 point in Flash Frozen adds free chill to the build. Extra tankiness. Chill = -12% AS/CS/MS for 4s, stacks 3 times.
1 point in Hindering Mixture is to proc 6% damage off Strike Their Flank in Falconer so you don't need it on the weapon. Go cold pen/minion cold pen. BiS quad rolls are pretty hard to find.
Throwing damage leech blessing only affects Trap and Shuriken hit damage and Flask DoT but not frostbite DoT off flasks. Can be replaced for % void res. Bleeding Heart and relic implicit leech frostbite ticks.
Cold pools can only apply 3-4 stacks of frostbite and the Amatoxic Pools 10% DoT multiplier for 4s. The bird can create pools too with it's Flasks. This won't put your Flask on cd.

ATB

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#coldacidflask #vialofvolatileice #coldacidflasktrapper #acidflasktrapper #coldacidflaskfalconer #acidflaskfalconer #lastepoch

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