AI-generated 3D models are becoming common, but most artists don’t realize how many hidden problems these meshes carry. In this video, I start by repairing a broken AI model for 3D printing — rough surfaces, bad topology, collapsed geometry — and rebuild it cleanly from scratch.
But this isn’t just a fix.
This entire video is a deep, 50-minute conversation about the entire world of 3D art:
Blender workflows, sculpting and modeling discipline, lighting, design decisions, artistic growth, the future of AI tools, and what separates real artists from automated generation.
If you’re a 3D artist, Blender creator, or someone trying to level up your understanding of the craft, this breakdown covers everything from creative mindset to production challenges.
Learn how AI affects the 3D pipeline — and why artists are still the ones holding the future.
#HowToFix #AI3DModels #BadModelFix
#BlenderArtists #3DModeling #ArtistWorkflow
#DigitalArt #AICreativity #3DPrinting #blendertutorial
On the left is the original AI-generated 3D file, and on the right is my remodeled version. The client wanted to 3D-print the AI model, but the results came out rough with messy surfaces, so I got hired to clean it up and remodel it. This isn’t my usual type of tutorial, so I’m not breaking down every step—just sit back and watch. You might still pick up something from the timelapse. And honestly, sometimes watching the entire process without narration lets you focus on the subtle choices—things like edge flow, proportions, and how a model slowly takes shape from something chaotic into something intentional.
I always find it interesting when clients bring AI-generated 3D files and expect them to print cleanly. It shows where the industry is heading. We’re in that weird crossover era where AI can create something that looks good on the surface, but the moment you dig even a few layers deeper—edge topology, normals, printability—it falls apart. And that’s where artists like us come in. We’re slowly becoming the cleanup crew of the digital world, fixing the imperfections that AI doesn’t understand yet. At least, not fully.
But while you watch this timelapse, let’s talk. Because 3D art is changing so fast that if you blink, you’ll miss three new tools, fifteen plugins, a new version of Blender, and some mind-blowing demo from SIGGRAPH that makes you question whether you’re actually good at your job or just temporarily ahead of the machine.
And before we get too deep into it, let me say this: if you’re modeling along, or sculpting, or animating, or texturing while listening to this, that’s perfect. This conversation is meant to be the kind of audio you keep in the background while you grind your polygons and fight with shading nodes.
So let’s start from the beginning. Not the beginning of 3D art. Not the beginning of your journey. Let’s start with a thought every 3D artist has had at some point:
“Is this even good enough?”
You know the feeling. That hesitation before posting your work. That doubt when you see someone else’s render that looks like it came straight out of a Marvel studio pipeline and you’re there tweaking one light for 30 minutes because it “just doesn’t feel right.”
But here’s the truth: every 3D artist you admire has felt the same thing. Every single one. Even the ones who pretend they’ve got everything under control.
3D is a constant loop of:
learning
doubting
improving
doubting again
breaking something
fixing it
discovering a better way
and then doubting that too.
It’s normal. It’s the tax we pay for being in a field where technology moves faster than our brain has time to catch up.
But the beauty of 3D is that the more you push, the more you start to understand that it’s not about perfect. It’s about control.
Control over shapes.
Control over light.
Control over texture.
Control over how your mind translates an idea into geometry.
And that’s the part AI still doesn’t get. It can mimic, but it doesn’t understand. It can generate, but it can’t justify. It can produce a mesh, but it doesn’t know why a bevel should exist or why the silhouette matters or why a loop cut placed just two millimeters lower can fix an entire shape.
That is still human.
For now.
But let’s keep going.
While you watch the mesh being refinished on screen, let’s take a detour into something a lot of artists never talk about: how messy the process actually is.
People think 3D modeling is clean. Perfect. Logical. Linear.
It’s not.
It’s chaotic.
It’s full of undo shortcuts, weird methods you invented at 2am, and sculpt strokes you immediately regret.
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