Lookdev | Lighting | TD - Demoreel (Spring 2016)

Описание к видео Lookdev | Lighting | TD - Demoreel (Spring 2016)

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Projects include:

The Jungle Book (2016)
Spectre (2015)
Meine allerschmlimste Freundin (2015)
Wolfblood (2014)
Tarzan 3D (2013)
Software: Maya, Katana
Renderer: Renderman, Arnold, Mental Ray

For TD videos, check complete video here:
vimeo.com/113739217
vimeo.com/121312164

BREAKDOWN:
Spectre - Fight sequence
LookDev of hero characters, Bond and Hinx
Lighting to match exactly to plate.
CG Head replacement of stunt doubles.
Spectre - Train Sequences
Initial lookdev of train carriages
Spectre - Mouse sequence
LookDev of CG mouse and shading of groom
Lighting of CG mouse and props

Jungle Book
Initial lookdev of environments
Dry and wet look of "Peace rock"
Shading of hero rocks and grounds

Audi - Personal Project - Maya and Arnold
modeling of vehicle
modelling sport kit add-on
modeling environment
layout
shading of envrionment
shading of vehicle, except carpaint
HDR lighting and traditonal lighting

Meine allerschlimmste Freundin - Trixter - Katana and Renderman
lookdev of dress, whiskey glass, sub-skin
HDR matching and lighting
additional lighting
matching reference spheres for exact lighting conditions
placing highlights
shadow matching
pre-comp for comp artist

Tarzan 3d - Ambient Entertainment - Maya and MentalRay
HDR lighting
stylized traditional lighting
environment and character lighting

Wolfblood - Trixter - Katana and Renderman
matching reference spheres for hdr
HDR lighting
traditional lighting
shadow matching

TD - Maya and Arnold

*AOV Manager
Easily enable/disable AOVs
Do changes as layer overrides or default behaviour

Attribute Control
Streamlines Attribute spreadsheet
Sets or Increments attributes on objects
Traverses all dependants of selection

Light Control
Handy tool for lighting artists to place and control lights easily
All important attributes of lights are exposed

Viewport Region Render
Designing of UI
QT and standard Maya UI

Responsible for:
combining Maya API with QT API
displaying and switching AOVs for arnold
store of rendered images
comparing images with wipe UI
animated region render
menu functionality

Material ID Manager
concept and idea
designing of UI in QT
functionality of displaying and creation AOVs
custom AOV creation functionality
API creation of AOVs

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