Baldur's Gate Legacy of Bhaal Difficulty Guide Finale - Demon Knight, Tanar'ri and Sarevok

Описание к видео Baldur's Gate Legacy of Bhaal Difficulty Guide Finale - Demon Knight, Tanar'ri and Sarevok

In this final video I wanted to showcase some endgame tactics which can be used on the most challenging encounters in the game, as well as the final confrontation with Sarevok.

Firstly, we have the Demon Knight at the end of Durlag's Tower. As you progress through the tower, you should get plenty of opportunity to get experience and bring Safana up to Mage level 7, so she can unlock the incredibly powerful spell Greater Malison. Greater Malison is an AoE spell which lowers the saving throws of enemies, making them more vulnerable to other crowd control and disabling spells. Before engaging the Demon Knight, Safana can cast Greater Malison to make it more vulnerable to a charge from the Wand of Paralysation. The Demon Knight has high magic resistance so you may need to reload a few times before successfully paralyzing it. Once paralyzed, the party can rush in and take it out before it has the chance to cast any spells.

Continuing with the Tales of the Sword Coast content, we have the battle with the Tanar’ri. When you first face the cultists, you can quickly retreat upstairs, and Tracea Carol will follow you, allowing you to defeat her easily. The Tanar’ri can reincarnate itself using the Cult Guards, so we need to defeat them first. Have a stealthy character equipped with Algernon’s Cloak, go down and charm one of the Cult Guards and use it to defeat the other cult guards. Once only the charmed guard remains, have your stealth characters defeat him, this is easy enough as the Cult Guards won’t fight back. Once all the Cult Guards are defeated and the Tanar’ri is alone, Safana can use the same tactic as the Demon Knight and use Greater Malison to lower its resistance. Paralysation won’t work like before due to it’s Immunity so instead we will use the Wand of Polymorphing instead. The Tanar’ri also has magic resistance so it may take a few attempts, but once successful a Wand of Polymorphing will reduce the Tanar’ri to 1 HP, allowing you to kill it with a single attack.
With all the sidequests and bonus content completed, we finally draw our attention to Sarevok. In the first encounter with Sarevok, we must defeat all the Greater Doppelgangers and protect the Grand Dukes. Prepare for the fight with your most powerful buff spells such as Bless, Haste, Draw Upon Holy Might, and Defensive Harmony before having your Tank advance and trigger the encounter. Once the Doppelgangers transform, use Safana to cast Greater Malison once again to lower their resistance before using Slow and Horror to disable the enemies and protect the two Dukes. Once all the enemies are defeated, Sarevok will retreat to the Undercity. You catch up to Sarevok in the Temple of Bhaal and from there we have the true final battle. This fight is relatively easy as a simple Web spell is enough to disable Sarevok as well as his companions. However, be sure to avoid the many traps on the temple floor. Bait Sarevok with your tank into Safana’s Web spell, and once disabled, have your whole party focus all their fire on him. Once Sarevok falls the encounter ends and we are treated to the final cutscene.

I’d like to take a moment to thank everyone who has taken the time to watch this series. It has been extremely challenging but also super fun for me to make these videos. I hope you’ve enjoyed watching as much as I’ve enjoyed playing. This game is an absolute masterpiece! Next up, Seige of Dragonspear!

0:00 Demon Knight
0:54 Tanar'ri
2:26 Confronting Sarevok
5:51 Final Battle with Sarevok

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