MUGEN Release: AI Patch Update for Shaq by The_None

Описание к видео MUGEN Release: AI Patch Update for Shaq by The_None

Hello everyone! Today I'm releasing an Update for one of my more popular AI Patches. And that being Shaq by The_None! While he did turn out fairly strong, I wanted to make use some of the tips that others have given me about AI making and stuff I just learned since I released Shaq at first. I wanted to add a lot more variety to Shaq's Combos and have him use the Hyper Shuriken super I didn't have him use before. Updates will be listed under the links.

AI Patch (5/28/24: Quick Bugfix regarding Shaq's AAAAA sounds. Thanks to B_R1997 for pointing this one out): https://www.mediafire.com/file/rz8c38...
Original Character: https://www.justnopoint.com/lbends/in... (Between Fangore and Angus in the middle)

Updates:
- Enemynear and Guard Codes updated to what I use now
- AI Configuration File included. Only includes AI Scaling at the moment
- Super Shaquriken is used now. It has a higher chance of being used if Shaq has a partner
- Combo Overhaul. Changes include:
- Shadow Kicks are now used. They have a slightly higher chance of being used than Kangaroo kicks due to only working on standing opponents with a specific height
- Shaq's Trip now also has a chance to be used in combos. Chance rises if the opponent is too tall for Shadow Kicks
- Guard Mix-ups added. Shaq will sometimes end with a trip to try and bait the opponent into falling for a low or a normal Shaquriken to bait a bad punish
- If a Kangaroo Kick and Shaq has one or more bars, instead of prioritizing Kazaam or AutoCombo. Shaq will instead randomly choose between one of them as long as he's under 3000 power.

Characters:
Shaq by The_None, AI by me
Rugao Kahnstein by SpookyKujo, AI by Poyochan

Комментарии

Информация по комментариям в разработке