Assassin’s Creed Shadows Team Issues Apology to Japanese Fans for Marketing That Has Caused Concern
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The Ubisoft development team working on Assassin’s Creed Shadows has posted a public message to Japanese fans on X/Twitter, which explains the project’s stance on historical authenticity and also apologises for promotional materials that “have caused concern” among the community.
Ubisoft emphasises that Shadows has been made in collaboration with external consultants and historians, but recognises that it has made a mistake. “Despite these sustained efforts, we acknowledge that some elements in our promotional materials have caused concern within the Japanese community. For this, we sincerely apologize.”
The new message from the team notes that the game “will keep evolving until launch.”
“Based on the constructive criticism we have received, we will continue our efforts until we put this game into your hands – and beyond,” it explains.
In addition to the apology regarding the marketing materials, the message also discusses Yasuke, one of Shadows’ two protagonists: “While Yasuke is depicted as a samurai in Assassin’s Creed Shadows, we acknowledge that this is a matter of debate and discussion. We have woven this carefully into our narrative and with our other lead character, the Japanese shinobi Naoe, who is equally important in the game, our dual protagonists provide players with different gameplay styles.”
The message notes that the Assassin’s Creed series has always taken “creative license and incorporated fantasy elements” into its historically-inspired settings. “The representation of Yasuke in our game is an illustration of this. His unique and mysterious life made him an ideal candidate to tell an Assassin’s Creed story with the setting of Feudal Japan as a backdrop.”
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