The complete beginners guide to help you get started with Stormgate. Includes Fundamentals, Basic Controls, Hotkeys, Unit Overviews, Basic Build Orders, and much more. Contains all the essential information I could think of to successfully learn the basics of an RTS game. I poured my heart and soul into this video and I really hope it helps a ton of people break into the RTS genre.
After watching feel free to drop a comment with your thoughts or any questions you have about Stormgate!
Chapters:
00:00 Intro
00:15 Win Conditions
00:24 Fundamentals
03:40 Mini Map
07:29 Control Groups
10:24 Vanguard Units
15:20 Vanguard Abilities
16:20 Infernal Units
21:30 Infernal Abilities
23:56 Human Vanguard Build Order
27:29 Infernal Host Build Order
30:10 Great Websites You Should Visit
31:30 Future Plans, Advice, and Outro
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♦ Music: Vanguard Stormgate OST - Generously provided by Cara Laforge from the FostGiant Team
Helpful Websites:
https://playstormgate.com/
https://stormgatehub.com/
https://stormgateworld.com/
https://luminite.gg/stats
♦ Vanguard Build Order: Generously Provided by Probe
Constantly Produce BOBs
@200 Minerals send 2 BoBs to ramp and overcharge command post
Build Barracks depot, and sentry post
Send bobs to luminite
Build 1, 2 or 3 lancers
@300 send therium bobs + 2 luminite bobs to natural to build command post
♦ Infernal Build Order: Generously Provided by GuillotineGG
9 – Conclave 00:01
8 – Iron Vault 00:16
Move 1 Imp to Therium
They are going to try to target and kill this imp with their dog. You need to get three trips for the first Gaunt. So, take 2 Imps from Lumenite to defend if you can. If an Imp gets low, try using it to make a farm. You’ll need that farm in a few seconds anyway.
7 - Imp
8 – Imp
9 – Imp
10 - Meat Farm 00:47
9 – Gaunt 01:06
10 – Imp (Should have 9 on Lumenite and 1 on Therium)
11 – Brute 01:20
A-move straight to their natural and check for expand, then poke up the ramp.
Still macro while moving out
13 - Imp
14 – Imp
15 – Gaunt 01:40
Optional: Move Therium Imp back to Lumenite. This will give you 1 or 2 extra trips of Lumenite between now and when you can build your next Gaunt. If you do this, make sure to put the next imp back on Lumenite. You should now be 12/12 in your main.
16 - Imp
02:00 – Your Brute and Gaunt should be at their front door with the second Gaunt halfway there. Try to get Damage done, but if they have already invested in static, pull back and go creeping. Prioritize resource camps, then you can get vision.
17 – Imp
This is where the decision making begins. You’re checking to see if they have expanded and what their unit comp is. If you make it into the main, are they mining gas? What buildings do you see?
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