十分鐘看懂N64都有啥黑科技

Описание к видео 十分鐘看懂N64都有啥黑科技

卡帶主機最後的倔強!本期刀客兒就來給大家嘮嘮N64都有啥黑科技~~
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參考文獻太多了只寫壹部分:

Introduction to Nintendo 64
http://ultra64.ca/files/documentation...

Nintendo Ultra64 Programming Manual and Addendums
https://retrocdn.net/File:Nintendo_Ul...

Reality Co-Processor − The Power In Nintendo64
http://www.hotchips.org/wp-content/up...

Nintendo Ultra64 RSP Programmer’s Guide
http://ultra64.ca/files/documentation...

VR4300, VR4305, VR4310 64-Bit Microprocessor
http://datasheets.chipdb.org/NEC/Vr-S...

64bit vs 32bit benchmarks & integer maths & PT8
https://www.passmark.com/forum/perfor...

JPEG Microcode (compression ratio)
http://ultra64.ca/files/documentation...

PS1 STRENGTHS AND WEAKNESSES VS N64 AND SEGA SATURN
http://www.racketboy.com/journal/ps1-...

N64 RSP - Reality Signal Processor
https://www.retroreversing.com/n64rsp

Sonic R's "Impossible" Fading - CODING SECRETS
   • Sonic R's "Impossible" Fading - CODIN...  

Megaman Legends PS1 VS N64 (Graphics Comparison)
   • Megaman Legends PS1 VS N64 (Graphics ...  

Resident Evil 2 (Nintendo 64 vs Playstation) Side by Side Comparison (Bio Hazard 2)
   • Видео  

Relaxing Super Mario Jazz Covers
   • Relaxing Super Mario Jazz Covers  

Relaxing The Legend of Zelda Jazz Covers
   • Relaxing The Legend of Zelda Jazz Covers  

Nintendo 64 Game Pak
https://en.wikipedia.org/wiki/Nintend...

Emulating Nintendo 64 3-sample Bilinear Filtering using Shaders.
http://www.emutalk.net/threads/54215-...

On the left is the standard bilinear filtering implementation, on the right is how Nintendo implemented it in the Nintendo 64.
https://i.imgur.com/oRETY.png

Page.417 using Z-Buffering significantly crippled the RDP’s fill rate. Most N64 games are fill-rate limited, not geometry limited.
Page.418 using cartridge as a texture streaming sources for Indiana Jones and the Infernal Machine on N64
https://books.google.com.my/books?id=...

Nintendo 64 Anti-Aliasing SPLIT-SCREEN: Left = OFF / Right = ON
   • Nintendo 64 Anti-Aliasing SPLIT-SCREE...  

Subpixel Reconstruction Antialiasing for Deferred Shading
https://research.nvidia.com/sites/def...

Practical Morphological Anti-Aliasing
http://www.iryoku.com/mlaa/

FXAA
http://developer.download.nvidia.com/...

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