Donald Duck: Goin' Quackers! (2000) | PS1 Longplay No Commentary

Описание к видео Donald Duck: Goin' Quackers! (2000) | PS1 Longplay No Commentary

Welcome to my Museum of Gameplays. No commentary. Not all achievementes, just for fun.

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Goin' Quackers begins with Donald Duck, Gladstone Gander and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, she is kidnapped by Merlock. His arch-rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, the machine doesn't have enough power to get there and for it to reach Merlock's lair, Donald must go on a journey to plant an antenna at certain locations to boost the machine's power. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

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