Kenshi Furniture Tutorial, Part 3: Collision & Functions

Описание к видео Kenshi Furniture Tutorial, Part 3: Collision & Functions

Third video of three. Furniture tutorial for Kenshi. Timestamp jump links below, click show more.

http://enigmababies.com/Kenshi Blender Shorthand for Kenshi

00:10 Disclaimer
00:53 Icons
01:00 Two kinds of icons
01:12 Explaining icons
02:02 String ID
02:23 A place for inventory icon link (not needed for furniture)

02:50 Making an icon
24:55 Solid BG & .png
03:10 Making a photo booth in game (my method of taking icon images)
05:30 Lesson no.10: Remember to delete the temp icon file Kenshi created

05:40 Collision Theory
05:43 How collision is used in Kenshi
05:55 About Optimization
06:10 What is collision and how does it work?
06:50 FCS settings for collision
07:30 Collision optimization rules for Kenshi

07:45 Collision: How to copy vanilla collision
09:50 Lesson no.11: Not all items need collision

10:00 Physics: Collision vs. Physics
10:10 How is collision and physics used in Kenshi
10:30 Lesson no.12: Rule of thumb: if it moves; physics, if it doesn't collision

10:40 Physics: How to make Physics
11:00 Introducing Scythe Physics Editor

11:55 Physics: Moving Objects
12:00 Wind Generator set up

13:30 Functionality
13:33 Functionality basics
13:50 Showing how some functionalities are set up
14:00 A chair I made
14:20 Several functions in one object
14:55 'is production building' and tech level
15:25 Ancient Safe
15:55 Bread Oven
16:45 Training Dummy
17:00 Animation effect == sound

17:20 Research & Craft Benches
17:25 About research & craft benches
17:50 Lesson no.13: Rule of Thumb; add your items in every bench applicable
18:10 Adding items to research
18:30 About requisite mods and plagiarism
18:55 About Blueprints
19:20 Clothing Manufacture research


This is a re-upload, noticed a factual error so I had to fix that, sorry for the people who already commented

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