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Скачать или смотреть How HBO's The Last of Us VFX are Created | Maya, ZBrush, & Unreal Engine

  • Class Creatives
  • 2025-04-10
  • 2848
How HBO's The Last of Us VFX are Created | Maya, ZBrush, & Unreal Engine
video gamescharacter creationAnimationRiggingMayaAutodesk3dartist3danimationgamedevindiedevMotion CaptureLayoutThe Last of UsBehind the ScenesMaking ofEllieNaughty DogJoelHBOZbrushUnreal EngineTLOUvisual effectsCGIspecial effectsGame to ScreenDigital ArtHow They Made itinfectedbloaterclickerBella RamseyPedro PascalTV
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Описание к видео How HBO's The Last of Us VFX are Created | Maya, ZBrush, & Unreal Engine

How does HBOs The Last of US use Autodesk Maya, Zbrush, & Unreal Engine to create state of the art VFX?

Learn how HBO's The Last of Us utilizes Autodesk Maya and industry workflows with motion capture, rigging, and more!

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Chapters:
00:01 Intro
01:04 Digital Environments
03:40 Animal VFX
04:53 Clickers
06:37 Infected
07:20 Class Creatives Masterclass Access
07:42 Bloater
10:02 Autodesk Maya & Unreal Engine
11:28 Practical FX
12:14 Conclusion

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This video features the work from the following artists:
https://www.artstation.com/htnam Hyoung Taek Nam
https://www.artstation.com/jaehoon3d Jaehoon Kim
https://vimeo.com/751290258

Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.

In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.

Over 13 hours of Animation instruction!

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.

Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

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