GW2 Power Quickness Scrapper PvE DPS Rotation Guide

Описание к видео GW2 Power Quickness Scrapper PvE DPS Rotation Guide

Build (Full Berserker): http://gw2skills.net/editor/?PeQAIlJwaYbMN...
Log: https://dps.report/fudN-20230711-123025_golem
Link to Test Benchmark:    • Power Quickness Scrapper | 32.056 Tes...  
Discord: _sniffa

Many thanks to Engineer God ‪@Xyonon‬ for answering all of my questions and reviewing!

EXTRA INFORMATION
After the opener you can delay Function Gyro to revive allies, you build up Quickness quite quickly if you use both Blast Gyro and Detonate Turret.
Aim-Assisted Rocket (AAR) will proc Orbital Strike after 4 missile hits. Orbital Strike is a Blast Finisher that can give you free extra quickness if there is a Combo Field up. Mortar attacks and Whirl Finishers count as Missiles.
When running Blast Gyro you can use Bypass Coating to Stunbreak your subgroup / to give them superspeed / to upkeep your damage modifier Object in Motion.
Healing Turret detonates at the player. In other words, you can place your Healing Turret in Narnia and use the Blast Finisher from the detonation whenever you need it. The Turret will despawn after 5 minutes.
If you need to provide more Might, there are 2 options. Either you take Pin Point Distribution (if someone else in your subgroup provides Fury) or you use Rifle instead of Hammer. Using Rifle changes the Rotation a bit, but the Rifle 2 / Grenade 2 Damage Combo still holds. On Rifle 5 you have a Leap Finisher. Since Rifle AAs count as Missiles, you will end up proccing Orbital Strike more often.
If you need more Stability than Defense Field provides (from Bulwark Gyro Toolbelt) you can swap Gyroscopic Acceleration to Mass Momentum. You trade in Superspeed for Stability.
Combo Fields have a limit. The first 5 entities that interact with the Combo Field "claim" it and then have limitless access. It could happen that you place a Combo Field and 5 of your allies use Finishers before you, which results in your Finishers not counting, and not giving quickness.

TIMESTAMPS:
00:00 Key Traits
01:07 Quickness Rotation
02:30 Damage Combo
03:02 Filler Skills
04:00 Utility Skills
04:55 Awkward Outro

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