Last one!
First Song: Stomp on the ground by italiobrothers (Nightcore style)
• Nightcore - Stamp on the ground
Second Song: Don't stop-Nightcore
• Don't Stop - Nightcore
The multiplayer portion of Call of Duty: Black Ops II takes place in the near future setting of 2025. The multiplayer development team is challenging their assumptions on multiplayer, taking a "one size does not fit all" approach. They are pulling and re-examining the multiplayer features, such as the Create-a-Class and killstreaks. The Create-a-Class was changed to a 10 point system; players are given 10 points to use on weapons, attachments, and perks, each costing 1 point. The game also introduces Wildcards, players can choose up to three, which allows players to break the rules of Create-a-Class by either, having three attachments on their primary weapon, two perks of the first tier, or more lethal grenades, but more points are used, one for the Wildcard and one for its bonus.
The Playercard returns from Call of Duty: Black Ops, which displays the Calling Cards, Emblem, Clan Tag, and current level. It will also display the current League Play rank. The Emblem Editor also returns, now with the addition of 32 layers, a RGB scaler, and transparency.
Another returning feature is Theater, which improves from what was available in Call of Duty: Black Ops. Players can now bookmark past gameplays using an option called Social Features. Players can now create films and montages using the Highlight Reel.
Ranks
Call of Duty: Black Ops II will have 55 levels and 10 Prestiges. Players receive an unlock token for every level, and will have 4 once they reach level 4, which also unlocks Create-a-Class. The unlock token can be used to unlock new weapons, perks, equipment, and Scorestreaks in Create-a-Class.
Once all 55 levels are completed, the player is able to prestige. The player will not be able to unlock every weapon, perk and equipment at level 55. It is now required to prestige to unlock everything. Weapon XP and unlocks do not reset after prestiging. It is also possible for weapons to prestige, which is separate from the player's own prestige.[5]
When the player enters Prestige Mode, they receive an unlock token which can be used to unlock any item, gain another custom class slot, reset their stats, or refund their unlock tokens. When the player completes Level 55, Prestige 10, they are awarded the title of Prestige Master and unlock all items. However, the player use to have to be 20th Prestige level 80 on Call of Duty: Modern Warfare 3's multiplayer for the player to achieve Prestige Master, but a hotfix was release by Treyarch which allowed Prestige Master to be attained by all players, regardless of their ranks on the past games.
Challenges return to reward players with XP to level up faster and unlock cosmetic content, such as camouflage patterns, which can now also be applied to secondary weapons, including launchers and the Assault Shield. The player will first unlock basic camouflage patterns, then advanced challenges become available to unlock special camouflage patterns. Challenges will also unlock reticules for the different sight attachments. Challenges do not reset after prestiging.
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