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Скачать или смотреть How to Efficiently Load Game Objects at Runtime in Unity

  • vlogize
  • 2025-04-11
  • 5
How to Efficiently Load Game Objects at Runtime in Unity
Unity adding prefabs on runtimec#unity game engine
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Описание к видео How to Efficiently Load Game Objects at Runtime in Unity

Discover how to dynamically manage and load multiple `3D objects` in Unity without cluttering your scenes. Learn about best practices for memory management and performance.
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This video is based on the question https://stackoverflow.com/q/73885212/ asked by the user 'May' ( https://stackoverflow.com/u/18754402/ ) and on the answer https://stackoverflow.com/a/73908337/ provided by the user 'zambari' ( https://stackoverflow.com/u/6383171/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Unity adding prefabs on runtime

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Efficiently Loading Game Objects at Runtime in Unity

As a newcomer to Unity, you might find yourself grappling with the challenge of managing various game objects across multiple scenes. Specifically, if you have a limited number of scenes but a large selection of 3D objects—like the 60 different options mentioned in your question—how can you efficiently load these objects at runtime without overwhelming your project with countless scene combinations?

In this guide, we’ll explore a streamlined approach for loading, managing, and displaying your 3D objects in Unity, all while ensuring optimal memory and performance.

Understanding the Problem

When developing a game, you may want to keep your scenes minimal while still being able to display various objects based on user selections. Instead of creating separate scenes for each object, which can lead to duplication and wasted resources, it’s wise to leverage Unity's prefab system and its capabilities for dynamic object handling.

The Solution

Using Prefabs

A prefab in Unity is a template from which you can create new object instances. They are especially handy for managing multiple instances of the same object type, as they allow for easy instantiation without needing to create duplicates across multiple scenes.

Here’s how to implement this effectively:

Step 1: Setting Up Your Prefabs

Create a Prefab for Each 3D Object: Design all your 3D objects and turn them into prefabs. This can simply be done by dragging the 3D object from the scene into your project’s folder.

Organize Your Prefabs: Store your prefabs in a designated folder, for example, Assets/Prefabs. This organization helps keep your assets tidy and easy to manage.

Step 2: Storing Prefabs in a List

Create a Script: Attach a script to each of your scenes that maintains a reference to all your prefabs.

[[See Video to Reveal this Text or Code Snippet]]

Using the Inspector: You can simplify the process of adding prefabs to your list by locking your inspector. This allows you to drag multiple prefabs into your list simultaneously.

Step 3: Instantiating and Managing Game Objects

Dynamic Loading and Instantiation: To load a selected prefab at runtime, you can instantiate it using the code below:

[[See Video to Reveal this Text or Code Snippet]]

Memory Efficiency Considerations

Deactivation vs. Instantiation:

If you choose to keep all your prefabs in the scene but deactivated, this approach is simpler. However, it may consume more memory, especially if your objects are large.

A more memory-efficient strategy would be to dynamically instantiate and destroy objects as needed, especially for larger models.

Reuse Objects: By instantiating and destroying objects on-the-fly, you can manage memory effectively and ensure your game remains performant. This method prevents unnecessary usage of resources and optimizes loading times.

Conclusion

By utilizing prefabs and dynamic loading techniques in Unity, you can efficiently manage your 3D objects without the need for an unwieldy amount of scenes. This method not only optimizes memory usage but also maintains performance, ensuring your game operates smoothly.

Final Tips

Always monitor performance when dealing with a large number of objects.

Test how your game behaves with different loading strategies to find the best fit for your project's requirements.

By following these practices, you can streamline your workflow in Unity while providing an engaging experience for your players!

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