Banjo Tooie - No Jump Max%: Almost Everything Without Jumping / Flight Pads / Fluttering

Описание к видео Banjo Tooie - No Jump Max%: Almost Everything Without Jumping / Flight Pads / Fluttering

This video shows how to get every non-trivial collectable in the game (except 3 jiggies) without using jump, feathery flap, flight pads, or the SuperBanjo password. This video was created on BizHawk N64 emulator with the help of savestates and frame advance. A full 100% would take 6 jumps.

Please ignore me stupidly using the word "jump" for things like running off an edge. A jump requires an A press. I am commentating because I felt the clips alone were too confusing, but that doesn't mean I have the patience or editing ability to write a script or do more than one take.

Uncommentated Version:    • (Uncommentated) Tooie No Jump Pt 1  

I forgot to mention at the end, but an additional shoutout to the8bitbeast and ThatCowGuy for their work on finding and using bitclips.

This is not an A Button Challenge video. There are things in this game that require A presses that are not jumps, such as agreeing to play minigames or talking to Mumbo. I've been working on strategies for a full A-button challenge run of Tooie, and I might still make a follow-up to this video showing what additional strategies would be needed in that context.

For those more familiar with Banjo demonstrations, I did take advantage of the "short clip" structure to avoid using the position adjustment script within most of the clips.

0:00 Intro
1:14 Mayahem Temple Trip 1 + Reaching Plateau
5:26 Glitter Gulch Mine Trip 1
8:42 Witchyworld Trip 1
11:06 Isle o Hags
12:20 Mayahem Temple Trip 2
14:09 Glitter Gulch Mine Trip 2
15:31 Terrydactyland Trip 1
20:17 Jolly Roger's Lagoon
23:59 Grunty Industries Trip 1
25:09 Hailfire Peaks
30:37 Cloud Cuckooland
37:38 Terrydactyland Trip 2
41:00 Witchyworld Trip 2
44:20 Grunty Industries Trip 2
48:34 DCW Cleanup
58:20 Ending

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