My Original Jenova Nucleus B100 Clear (FF7: Ever Crisis)

Описание к видео My Original Jenova Nucleus B100 Clear (FF7: Ever Crisis)

*UPDATE: A bitter person who keeps losing to me in ranked told applibot about this, so this method has been largely patched out. I am leaving this video up in the interests of posterity, but this does not work anymore. Check out my Sephiroth Ice setup if you wanna see a relatively inexpensive way to nuke Jenova even today.*

Or, how to deal with this monstrosity without a $10,000 setup.

This fight is not quite as the developers “intended,” I suspect. This is because I’m pretty sure they forgot that inflicting Interrupt (breaking sigil phase) resets enemy resistances.

This setup can still work for getting through the fight “normally,” aka fighting venom phase, it just means you have to burst down the tentacles while the shield is down to re-stunlock Jenova. And that’s a hassle.

What you will need:

Strong elemental DPS. Launch weapons need to be OB10; weapons with an effective 900%+ modifier can get away with OB6. Water is best in slot because of Sigil/summon synergy, followed by fire and then wind. Any element can work, however.

Diamond sigil. The best elemental imperil options are Barret (shark gun) and Red (silver collar). You can also use Lucia’s Nightjar weapon for a neutral option, which opens up all the other elements more.

Some source of pdef and/or mdef down. Lucia’s Nightjar can pull double duty here. Some of the guild weapons help a lot here (Foam Sword, Headphones).

Some source of matk down. High potency is an option, but mid potency is also an option if AoE (Kuja, Electrocannon, Vincent’s Kujagun).

Some source of mdef up. Please save yourself some hassle and make sure it’s high potency.

Combinations of patk up, matk up, and/or elemental potency up. Yuffie’s floatie is probably the best here (especially since it’s AoE), followed by buff weapons like Shinra Military, Slay the Day, and Citric Wand. A special shout-out to Kamura Wand, which I use, because it is pulling double duty with mdef up here.

level 10 summons, if they synergize with your chosen element type (limited to water/ice/lightning for now). Even if they don’t synergize with your main dps, they might synergize with your imperil character - a wind DPS might carry tidal wave to benefit from silver collar’s water resist down, for example.

a LOT of passive MDEF. I use two guild weapons, one mainhanded, to reach this point. And really good materia, ha.

Due to the severe -40% HP penalty the floor inflicts, 12,000+ HP and 200+ flat MDEF is close to mandatory here. More of one can allow you to skimp on the other. Frankly, I'm running things far too close for comfort. Try 14,000+ HP if you can do it.

The hardest part of stalling pre-venom stage is Jenova's "soft" enrage, aka the double Mourning Wail in Phase 2. She casts Cast Aside (-5 mdef) before each mourning wail, and precedes the entire thing with Poison Breath to compound your defensive issues. Following what I do in this fight is key -- using LBs to interrupt her attempt to use Cast Aside gives you precious ATB to replenish your mdef stacks. And saving Breath of the Earth for the second mourning wail means you only need one mdef up cast for the second wail. If you have enough buff extension, you can use the mdef from the previous wail against the 2nd Cast Aside... but with the massive penalty to buff times B100 inflicts, man, I don't know about that.

It’s permanent content, so don’t stress yourself out over it. And remember to have fun!!! :)

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