How To Bake Down LODs & Materials For Optimisation + More Using Marmoset Toolbag

Описание к видео How To Bake Down LODs & Materials For Optimisation + More Using Marmoset Toolbag

Hey everyone! This is a random tutorial but it's something i've wanted to do a video on for a while. This is a process that I've found valuable in multiple scenarios. Whether it's baking down LODs to reduce draw calls, making world models from view models assets that have multiple UV sets to combining a load of assets into an atlas style texture. This is a super easy way leveraging Marmoset Toolbags incredibly fast baker!

If you want to do bake down the AO map from the original to the new mesh, all you have to do is apply the AO map into the albedo slot and enable the normal Albedo output map in the map configurator. Make sure to rename the suffix to something like "_ao".

If you have a suggestion for a tutorial you'd like to see, why not join Pilgrims Lounge, the official discord?! https://dsc.gg/pilgrim
Twitter:   / artofpilgrim  
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#b3d #tutorial #3dmodeling #blender #blender3d #3d #marmosettoolbag #gamedev #baking #textures #texturing #optimisation

Thanks to Karl Stomps Playlist and lofi geek for the BG music.

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