Twitch Streams: / neverforged
Interested in getting a Kat VR Treadmill or something like it? Head to https://www.kat-vr.com/?ref=neverforged and use coupon code "NeverForged" for $130 Off. It helps you and the channel!
If you're wondering about the Shadow Shot bow: • VR Archer Tries Out a New Toy: The Sh...
Want Lydia (or everyone) to talk? https://www.nexusmods.com/skyrimspeci...
After spending almost 3 years playing Skyrim VR with a 50#+ Bow trainer [ • What 2 Years on a VR Treadmill With a... ], I’ve spent a LOT of time as a Stealth Archer. But high level play gets boring. Let's do the whole game without leveling! Also, let's do it with a bow, a treadmill, some haptic feedback, and even Lydia with an AI Brain...
#shadowshot #deadeyevr #katwalkc #vrtreadmill #katvr #vrtreadmill #vrarchery #skyrim #skyrimvr #headshot #headshotsetting
The entrance leads into a short tunnel descending to the south and opening into a sinkhole marked with the heads of two skeevers on stakes. An earthen ramp descends to the right. At the bottom there are three live skeevers feasting on a dead deer. The passage onward is to the south, and is eerily lined with taproot talismans hanging on the walls. Ahead the tunnel turns to the east before opening into a chamber with a grisly elk head mounted on mammoth tusks. This display marks a small encampment with two tents, both occupied by hags.
A cooking pot is simmering on a stand beside a fire in front of the first tent. To the left of the first tent is a rock formation, on top of which is an open crate hidden behind some foliage; the crate contains a Staff of Paralysis, four soul gem fragments, a deathbell flower, and a potion of strength. The second tent is to the east of the first, but only displays more trophy heads.
The exit is to the south. A random potion is on the ground just to the left of the mouth of the tunnel. The tunnel twists and turns a fair amount, until a mass of light cobwebs in front holds a desiccated corpse. At this point the tunnel turns to the right, by a patch of fly amanita fungus, more of which is found near the end of the tunnel and in the next chamber. There is another skeever, frostbite spider, or troll in this chamber. The remains of a mammoth are on the ground, with a mammoth skull lodged in a hole in the ceiling with hanging moss growing from it. A spellcaster trap that fires ice spikes is to the east, next to the exit tunnel. Remove the soul gem from the pedestal to disarm the trap. To the north is a gap between rocks in the wall, through which you can see a chamber containing a chest, alchemy lab, and some barrels; this is the final chamber from which is a shortcut back to the entrance.
The next tunnel has a profusion of light cobwebs and opens into a relatively large cavern infested with frostbite spiders and numerous egg sacs, two of which can be harvested. A tunnel heads north from this cavern, while to the east, at the rear of the cavern is a dead bandit in front of an unlocked chest. As you approach the bandit and chest, a giant frostbite spider will descend from a hole in the ceiling and attack along with any spiders that haven't already been alerted to your presence. The tunnel heading north leads to a small area with some thick cobwebs to the west concealing an unlocked chest, and to the north is a chain that opens a hidden door.
Behind the door is another chamber with a single hag in front of a tent. In the tent are three barrels with a copy of the Alteration skill book Breathing Water, a random potion of healing, a random potion of magicka, two samples of slaughterfish scales, and three slaughterfish eggs on top. A second tent holds only a dead elk and two dead goats (see bugs). Just outside this tent are two barrels containing ingredients, with a random potion on top of one of them. There are two fly amanita fungus patches and several hanging mosses growing in this chamber. The exit to the next room is to the southwest.
A wooden bridge spanning a small stream leads to the last occupied room of the cave. The body of a conjurer is in the water to the right of the bridge, but most notably, up ahead a spriggan is trapped in a cage behind an apprentice lock. A hagraven and a hag are in a tent farther back to the south. The spriggan will not turn hostile if you free her, and makes a valuable ally against the enemies. Once the enemies are dispatched, if the spriggan survived, she flees the cave and vanishes at the exit...
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