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Скачать или смотреть Efficiently Using InteractiveViewer with CustomPaint in Flutter

  • vlogize
  • 2025-05-25
  • 3
Efficiently Using InteractiveViewer with CustomPaint in Flutter
Flutter InteractiveViewer with CustomPaintflutter
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Описание к видео Efficiently Using InteractiveViewer with CustomPaint in Flutter

Learn how to control the behavior of `CustomPaint` when using `InteractiveViewer` in Flutter. Discover effective techniques to prevent unwanted re-painting and enhance your app's performance.
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This video is based on the question https://stackoverflow.com/q/63986763/ asked by the user 'Develocode 777' ( https://stackoverflow.com/u/9682429/ ) and on the answer https://stackoverflow.com/a/68682763/ provided by the user 'Oliinyk Artemii' ( https://stackoverflow.com/u/14887105/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Flutter InteractiveViewer with CustomPaint

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Efficiently Using InteractiveViewer with CustomPaint in Flutter

When developing in Flutter, you might encounter situations where you want to use the InteractiveViewer, which allows for scalable and movable widgets. However, a common concern arises when you notice that the paint method in your CustomPaint class is being triggered every time you scale or move the viewer. This can result in performance issues and unnecessary re-painting. The question is: How can we prevent this?

In this guide, we’ll delve into a solution that ensures your painting is efficient and only occurs when necessary. Let’s explore the use of RepaintBoundary and how it can seamlessly integrate with InteractiveViewer and CustomPaint to optimize performance.

Understanding the Issue

Before we reach the solution, let's break down the problem:

Scaling and Moving with InteractiveViewer: The InteractiveViewer widget in Flutter provides functionality to zoom and pan. While this is fantastic for user interaction, it can lead to performance degradation if the paint method of CustomPaint is called excessively.

The Challenge with CustomPaint: Each time any transformation occurs in the InteractiveViewer, it triggers paint methods of any CustomPaint widgets inside it, even if there's no visual change that requires a repaint.

Understanding this leads us to the core of our solution: containment.

The Solution: Use RepaintBoundary

Using RepaintBoundary effectively isolates portions of your widget tree, allowing the Flutter framework to decide when to repaint those specific sections. When you wrap CustomPaint with a RepaintBoundary, it reduces the scope of what needs to be repainted during interactions, thus improving the performance.

Implementation Steps

Here’s how you can implement this strategy:

Wrap Your CustomPaint with RepaintBoundary: This keeps your painting isolated from the InteractiveViewer.

Example Code Implementation: Here’s a simplified code that demonstrates wrapping your CustomPaint with RepaintBoundary:

[[See Video to Reveal this Text or Code Snippet]]

Breaking Down the Code

RepaintBoundary: Each desk is encapsulated in a RepaintBoundary, so only the specific CustomPaint that needs updating gets redrawn during interactions.

InteractiveViewer: You can set the maximum and minimum scaling limits, enhancing the user experience.

MapPainter: This painter manages the overall map visuals, while each desk's individual painting logic is handled by its respective painter.

Conclusion

Using RepaintBoundary surrounding your CustomPaint widgets within an InteractiveViewer is a powerful technique to improve the performance of your Flutter applications. By preventing unnecessary re-painting, you not only enhance the user experience but also ensure your app runs smoothly, even during extensive interactions.

Now that you have a clear understanding of this powerful feature combination, it’s time to implement it in your own Flutter projects. Happy coding!

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