887. Dead Cells, Run 5, Toxic Sewers with Quartered & Serenade, part 2

Описание к видео 887. Dead Cells, Run 5, Toxic Sewers with Quartered & Serenade, part 2

0:00 CONTENT: Answer to quiz and the first encounter with an enemy from the left.
0:10 Best watched at 1.5x speed.
0:20 Show Captions by holding your mouse over the [CC] icon.
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next video:    • 888. Dead Cells, Run 5, TS part 3  
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0:30 Could have dealt 1 damage to each, with no different effect.
3:00 Actually no, first you decide and do hand check
3:40 hand check is check your hand (of 3 cards)
4:00 WRONG (I missed the check, will do later)
4:15 Wrong kind of check, hand check is draw your normal hand then discard.
4:30 Also, a check triggers the FPM to go back to the Beheaded.
(Serenade does only one card so a hand check would be cruel ruling)
5:10 Page 12 should mention that FPM moves from Serenade to Beheaded!
(why are these things so scattered in the text?!)
6:00 Regardless (pass or not), it's an interesting layout.
Either you do a toxic check later, or a particular survival check first.
And the toxic you always pass but may or may not avoid a toxic splatter
(thankfully a wound, but should be a poison obviously).
6:30 Design-wise you should be offered an alternative route, which is nice.
(in contrast to deck checks)
7:10 This seems to imply that skill upgrades go to the bag, and after battle you assign...
7:25 Nice touch, I like that
8:00 I asked the creators to next edition add linen finish as an option.
8:30 Quartered build really depends on tool symbol.
9:00 PAUSE if you want to figure it out.
11:00 unless the cudgel works in the crappy way, then it would be end of the Run.
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