Star Wars Jedi Survivor Patch 9 Testing - Ryzen 7 5700X & RTX 3060 Ti

Описание к видео Star Wars Jedi Survivor Patch 9 Testing - Ryzen 7 5700X & RTX 3060 Ti

Greetings, everyone.

Today we’re testing the new update released for Star Wars Jedi Survivor, which is Patch 9, on the Ryzen 7 5700X and Nvidia RTX 3060 Ti.

My complete PC specs:

-CPU: Ryzen 7 5700X (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 561.09.
-RAM: Kingston Fury Renegade RGB 32 GB (2x16 Dual Rank each), CL16 DDR4@3600 MT/s.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.22H2).
-Main Monitor: LG UltraGear 27GP850-B - 1440p@180 Hz
-Secondary Monitor: AOC AGON AG251FG 1080p@240Hz (may sometimes be used as main)
-ReBAR ON (BIOS, etc.) and Enabled in Driver Profile by default.
-HAGS ON.
-DSR uses 33% Smoothing
Frame data capture and analysis software used: https://www.capframex.com/, which also requires Rivatuner Statistics Server: https://www.guru3d.com/files-details/...

Patch 9 notes here: https://www.ea.com/games/starwars/jed...

Some timestamps:

00:00 - Intro and 1080p Epic Settings, Upscaling OFF, RT OFF, Intro Sequence Testing (Patch 8 vs 9 side by side)
02:32 - [1440p]Epic Preset, Quality DLSS, RT OFF, Intro Sequence Patch 8 vs 9
03:58 - [1440p]Epic Preset, Quality DLSS, RT ON, Intro Sequence Patch 8 vs 9
05:10 - [1080p]Epic Preset, Quality DLSS, RT OFF, Koboh Harvest Ridge Riverbed Run, Patch 8 vs 9, Frametime Analysis (CapFrameX)
07:48 - [1080p]Epic, Quality DLSS, RT ON, Koboh Harvest Ridge Riverbed Run, Patch 8 vs 9, Frametime Analysis (CapFrameX)
10:01 - [1440p]Epic Preset, Balanced DLSS, RT ON, Koboh Harvest Ridge Riverbed Run, Just Patch 9 (Day Time)
12:25 - [1440p]Epic Settings, Balanced DLSS, RT ON & OFF, Koboh Night Time testing, Patch 8 vs 9 in combat

At last, Jedi Survivor receives an update with a somewhat substantial increase in actual performance, when using Ray Tracing that is, but I’m afraid to say it’s still not enough to make the game feel like it’s been fully polished, so long after release too.

While we can observe some pretty decent average FPS gains with Ray Tracing enabled, the game still presets obvious CPU bottleneck issues and still quite uneven frametimes when RT is used.

There has been a decent improvement, but one cannot but think that this type of update should’ve been released like a couple months after the actual game release, at best, and not one and a half year later, because the game still feels like it’s lacking one final patch that pushes all the roughness out at last.

In any case, I personally feel like this is the final patch for the game on PC, so it is what it is.

Hopefully, this can be useful to any of you, and I’ll see you next time : )

#StarWarsJediSurvivor #RTX3060Ti #Ryzen5700X

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