2tinycowboys (Amiga 500) - new gameplay concept test

Описание к видео 2tinycowboys (Amiga 500) - new gameplay concept test

Instead of making a subpar version of 2tinycowboys (PC/Android) for the Amiga 500 (given its limitations), I will rather focus on its strengths, rather than weaknesses, as such I am reworking the gameplay of this version, so that it will be more akin to an 'arena' shooter, whereas you will be facing waves of enemies through 3-5 rounds. It will (preferably) be both single and multiplayer, but for now I am mainly focusing on making the gameplay itself work.

The start of each round/level will have a semi-random set of enemies appear and the player will need to take a certain number of them down in order to progress to the next round. Once the player(s) have defeated enough, the level will end and however long it took for the player(s) to complete the level, will be stored and is going to be available via a highscore table.

In this video, I am merely resetting the level, to show off the various enemy - constellations as a proof of concept, rather than anything actually gameplay-y, atm.

Current iteration of 2tinycowboys for the Amiga 500 is available at itch.io:

https://lord-santa.itch.io/2tinycowbo...

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