Unreal Engine 5.1 - AI Melee Attack/Damage Player - FPS Part 31

Описание к видео Unreal Engine 5.1 - AI Melee Attack/Damage Player - FPS Part 31

Here's a general outline for creating a blueprint logic in Unreal Engine to have an AI damage the player:

Create an AI Character Blueprint: Start by creating an AI character blueprint that will be used as the enemy.

Add a Detection Component: Add a detection component such as a sphere or a box component to the AI character blueprint. This component will be used to detect the player.

Set up Detection Event: In the AI character blueprint, set up an event such as "OnComponentBeginOverlap" to detect when the player enters the detection area.

Apply Damage: When the player is detected, apply damage to the player using a function such as "ApplyDamage" with the desired amount of damage.

Add Animation: To make the AI more visually appealing, you can add animations such as a melee attack animation that will play when the player is damaged.

Test the AI: Test the AI by playing the game and verifying that it detects the player and damages the player correctly.

Note: This is just a general outline, and the exact implementation details will depend on your specific needs and the specifics of your project.


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