FFRK JP - Auto-run physical team for Wind Magicite Dungeons (オート 魔石)

Описание к видео FFRK JP - Auto-run physical team for Wind Magicite Dungeons (オート 魔石)

00:00 Setup
01:41 3★
03:24 4★
06:22 5★
10:17 Dark Odin
15:42 6★
26:22 Argent Odin

The automatic cast timings for Wall and Odin broke my runs at Valefor. Lovely.
Because of this, the setup has some more changes to ensure it could clear 6★. Celes runs Thunder God mode materia and a DASB with 3 insta-cast turns for Valefor phase 3, and Eight has a AASB2 with entry quick cast in place of the AASB3.

SB sequences:
Celes (TGM, LM2): TASB, Sync1 (party magic blinks on entry and on follow-up), DASB2 (1 turn of insta cast on Dual II mode + 2 more and 1-turn ATB-free on follow-up)
Eight (Pinch mode LM2): Glint++ (+1 gauge bar), AASB2 (15s quick cast), DASB, LBO
Noel (MM, Haste LM3): RW, ZSB, Glint+1 (imperil), TASB, CSB+, DASB3
Orran (DMT, Haste LM2): Magicite, AASB (Hastega and Dispel), DASB (party critical hit bonus damage), Sync (party stat boost)
Fran (quick cast 3 LMR2): Glint+1 (+2 gauge bar), Sync2 (party critical hit chance), DASB2, CSB

Inherited magicite passives:
-Spell Ward x2
-Precise Strikes x1
-Attack Boon x1
-Dampen Wind x2

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