The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow

Описание к видео The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow

In 2008, Jonathan Blow gave a talk on the main conflicts of modern game design, and these include Ludonarrative Dissonance, the difficulty with difficulty, and the problem of player interactivity. In this video, I analyze that very talk by Blow, and examine how far we have come as a medium in the last ten years in addressing these issues.

Sources

-Jonathan Blow's talk on the conflicts in game design    • Jonathan Blow: Conflicts in Game Desi...  

-Clint Hocking's article about Ludonarrative Dissonance
https://clicknothing.typepad.com/clic...

-Mathias Worch The identity Bubble
   • The Identity Bubble - A Design Approa...  

-Jeremy Bernstein Creating Strong Video game characters
   • Creating Strong Video Game Characters  

-Ian Bogost - Persuasive Games

-Scott Mccloud - Understanding Comics

-Jesper Juul The Art of Failure

-Erin Hoffman - Precision of emotion
   • Precision of Emotion: A New Kind of "...  

-Jennifer Scheurle -Game design is like a magic trick
   • Видео  

-Janet Murray -Hamlet on the Holodeck

-Chris Crawford - On interactive storytelling

- Brian Upton The play of stillness
   • The Play of Stillness: Designing Expe...  

- Jesse Schell The future of storytelling
   • The Future of Storytelling: How Mediu...  

-Ken Levine Narrative legos
   • Ken Levine On 'Narrative Lego'  

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