Unreal Engine - Rhythm Game using MetaSound Cues

Описание к видео Unreal Engine - Rhythm Game using MetaSound Cues

In this video I show how I setup a basic rhythm game example using MetaSounds to send audio cues (or markers) to a blueprint, and use those cues to spawn notes along a spline. I use Adobe Audition to create the audio markers (cues), but you can use any DAW that's capable of creating cues.

00:00:00 - Intro
00:01:18 - Setup
00:14:15 - Creating the Notes
00:24:29 - Spawning Notes (Testing)
00:29:47 - Creating Markers (Cues) in Adobe Audition
00:33:59 - MetaSound Setup
00:38:46 - Spawning Notes for MetaSound Cue
00:42:44 - Killzone Setup (Destroy Actor)
00:43:52 - Player Input Setup
00:47:34 - Player Controller Setup (Player Blueprint)
00:50:56 - Detect Notes Collision (Bullseye)
01:00:40 - Delaying the Audio Cue (Syncing Spawned Notes to Targets)
01:03:10 - Silencing Audio Cue (MetaSound - Play When Silent)
01:04:55 - Adjusting Timing (Delay)

Here are a few links to videos that helped me as I was figuring this out as well:

Unreal Engine 5 - How to add "Cue Points" to audio with Logic Pro X!
   • Unreal Engine 5 - How to add "Cue Poi...  

Adobe Audition CC: How To Use Markers & Change Default Names
   • Adobe Audition CC: How To Use Markers...  

Music: https://www.zapsplat.com/music/astro-...

https://portal.productboard.com/epicg...

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