I won All the Souls Games From Software Games. I decided to stream all the boss battles. I hope you find it amusing.
Dark Souls Bosses
Asylum Demon
Bell Gargoyle
Capra Demon *
Ceaseless Discharge
Centipede Demon *
Chaos Witch Quelaag
Crossbreed Priscilla *
Dark Sun Gwyndolin *
Demon Firesage *
Four Kings
Gaping Dragon *
Great Grey Wolf Sif
Gwyn Lord of Cinder
Iron Golem
Moonlight Butterfly *
Nito
Ornstein and Smough
Pinwheel
Seath the Scaleless
Stray Demon *
Taurus Demon *
The Bed of Chaos
Dark souls 2 Bosses
the last giant
pursuer
The Pursuer
executioners chariot
Executioner's Chariot
looking glass knight
the skeleton lords
flexile sentry
lost sinner
belfry gargoyles
Belfry Gargoyles
ruin sentinels
Ruin Sentinel
royal rat vanguard
royal rat authority
scorpioness najka
dukes dear freja
The Duke's Dear Freja
mytha the baneful queen
Mytha, the Baneful Queen
the rotten
Old Dragonslayer
covetous demon
smelter demon
old iron king
guardian dragon
Demon of Song
velstadt the royal aegis
Velstadt, the Royal Aegis
vendrick
darklurker
dragonrider
twin dragonriders
Twin Dragonrider
prowling magus and congregation
giant lord
ancient dragon
throne watcher and throne defender
nashandra
aldia scholar first sin dks2 boss
Aldia, Scholar of the First Sin
DLC Bosses
Elana frame
Elana, Squalid Queen
Sinh frame
Sinh, the Slumbering Dragon
Gank Squad
Graverobber, Varg, and Cerah
Smelterframe
FumeKnightframe
Fume Knight
Alonneframe
Sir Alonne
burnt ivory king
Aava edited
Aava, the King's Pet
lud and zallen the kings pets
Lud and Zallen, the King's Pet
Dark Souls 3 bosses
Abyss Watchers
Aldrich, Devourer of Gods
Ancient Wyvern
Champion Gundyr
Crystal Sage
Curse-Rotted Greatwood
Dancer of the Boreal Valley
Deacons of the Deep
Dragonslayer Armour
High Lord Wolnir
Iudex Gundyr
Lothric, Younger Prince
Nameless King
Oceiros, the Consumed King
Old Demon King
Pontiff Sulyvahn
Soul of Cinder
Vordt of the Boreal Valley
Yhorm the Giant
Abyss Watchers
Aldrich, Devourer of Gods
Ancient Wyvern
Champion Gundyr
Crystal Sage
Curse-Rotted Greatwood
Dancer of the Boreal Valley
Deacons of the Deep
Dragonslayer Armour
High Lord Wolnir
Iudex Gundyr
Lothric, Younger Prince
Nameless King
Oceiros, the Consumed King
Old Demon King
Pontiff Sulyvahn
Soul of Cinder
Vordt of the Boreal Valley
Yhorm the Giant
Sister Fride
Wolf and Companion
Demon of pain
Halflight
Midir
Slave night gael
World 1 - Boletarian Palace
Phalanx Tower Knight Penetrator Old King Allant
World 2 - Stonefang Tunnel
Armor Spider Flamelurker Dragon God
World 3 - Tower of Latria
Fool's Idol Maneater Old Monk
World 4 - Shrine of Storms
Adjudicator Old Hero Storm King
World 5 - Valley of Defilement
Leechmonger Dirty Colossus Maiden Astraea
Dark Souls[a] is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016). It has received critical acclaim, with its high level of difficulty being among its most discussed aspects, while the first Dark Souls is often cited as one of the greatest games of all time. The series had shipped over 35 million copies outside of Japan as of 2023. Other FromSoftware games, including Demon's Souls, Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring, share several related concepts and led to the creation of the Soulslike subgenre.
The Dark Souls games are played in a third-person perspective, and focus on exploring interconnected environments while fighting enemies with weapons and magic. Players battle bosses to progress through the story, while interacting with non-playable characters. The protagonist of each Dark Souls game can have a varying gender, appearance, name, and starting class via character creation. Players can choose between classes, including knights, barbarians, thieves, and mages. Each class has its own starting equipment and abilities that can be tailored to the player's experience and choices as they progress. The player gains souls from gameplay battles which act as both experience points to level up and as currency to buy items. Souls gained are usually proportional to the difficulty of fighting certain enemies; the more difficult an enemy, the more souls the player will gain from defeating it.
One of the core mechanics of the series is the use of how it handles progress, death, and player improvement. Bonfires serve as a checkpoint within the series, restoring all health and other critical resources when used, but also respawning most enemies and obstacles, making repeated trips back to safety untenable for forward progress. Upon losing all of their health points and dying, players lose their souls and appear back at the bonfire where they last rested. If the player can return to their point of death, their bloodstain, without dying again, they can regain all lost souls.
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