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Скачать или смотреть How to Fix Your BlackJack Game in JavaScript

  • vlogize
  • 2025-05-25
  • 0
How to Fix Your BlackJack Game in JavaScript
BlackJack game in JavaScriptjavascriptarrays
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Описание к видео How to Fix Your BlackJack Game in JavaScript

Explore the solution to common issues in creating a BlackJack game with JavaScript. Learn how to ensure proper game mechanics and fair card drawing.
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This video is based on the question https://stackoverflow.com/q/69178322/ asked by the user 'Oriana Abreu' ( https://stackoverflow.com/u/16311304/ ) and on the answer https://stackoverflow.com/a/69178409/ provided by the user 'Gabriele Petrioli' ( https://stackoverflow.com/u/128165/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: BlackJack game in JavaScript

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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How to Fix Your BlackJack Game in JavaScript: A Comprehensive Guide

Creating a simple BlackJack game in JavaScript is an exciting project that can help hone your skills in programming. However, along the way, challenges can arise. One common issue faced by developers is when the game functions return undefined or behave unexpectedly during execution. In this guide, we’ll delve into a specific issue and how to rectify it, resulting in a smooth BlackJack experience.

The Problem: Understanding the Game Setup

You were tasked with creating a BlackJack game that involves:

A single deck of cards

Two players: Sam and the Dealer

Initial card dealing to both players

Rules for determining scores and winning conditions

The Initial Code

Your code snippet looks like this:

[[See Video to Reveal this Text or Code Snippet]]

Recognizing the Issue

In your implementation of the getRandomCard function, you consistently generate a random number between 0 and 51. This means that each time you draw a card, you're aiming to select from a full deck of 52 cards, even when you've already removed some. This is the root of the problem: the number of cards in your deck decreases with every draw.

Instead, you need to alter your random number generation to account for the number of cards remaining in the deck.

The Solution: Adjusting the Card Selection Logic

To fix this issue, you need to modify the random index calculation. Instead of using a static value (52), you should use the dynamic length of the deckOfCards array.

Here’s How You Can Implement the Fix:

Replace the line in your getRandomCard function:

[[See Video to Reveal this Text or Code Snippet]]

with:

[[See Video to Reveal this Text or Code Snippet]]

Benefits of This Change

Dynamic Selection: By using deckOfCards.length, your game will now always select cards from the current state of the deck, ensuring no card is drawn more than once.

Improved Logic: This adjustment will yield a more accurate gameplay experience and prevent scenarios where a player can draw an undefined or previously drawn card.

Final Touches: Testing the Game Logic

Once you implement the above change, it's crucial to thoroughly test your game logic. After adjusting the card selection method:

Ensure that you can draw cards without encountering errors.

Test the gameplay mechanics, simulating different scenarios (like hitting or standing) to see if the game behaves as expected.

Make sure the winning conditions are checked correctly.

Conclusion

By incorporating the dynamic selection of cards and ensuring the logic flows smoothly, you’ve taken significant steps toward crafting a fully functional BlackJack game in JavaScript. Game development can be tricky, but troubleshooting these common issues provides invaluable learning experiences. Keep coding, experimenting, and above all, enjoy the journey!

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