Crash: Mind Over Mutant (PS2) Speedrun in

Описание к видео Crash: Mind Over Mutant (PS2) Speedrun in

Newer run on 360:    • Crash: Mind Over Mutant (360) Speedru...  

Really good run.
Live commentary version:   / 6353579  
Splits: http://puu.sh/gGT3V.jpg
Loadless - 34:14
Sum of best segments - 38:44
Leaderboards: http://www.speedrun.com/crashmom

FAQ:
Why do you use glitches?

Because it's faster.

Why can you fly?

It's a glitch on the PS2, Wii and 360 versions. I store my mutant at the same time as I enter a cutscene, which causes the game to store a glitched mutant. It stops working when I go to a different hub (for example using the uka teleporters), and when I enter another cutscene with the glitched mutant.

Why is there a second player, who controls him?

I control him in order to exploit a mechanic that lets me jump infinitely, it's hard to do alone, but I did it.

Why are you playing on bonkers?

It increases the game speed by a factor of ~1.2 .

This is a Real Time Attack Any% speedrun.
Timing starts when you press 'continue' on the 'save complete' screen (alternatively 'continue without saving') and ends on the bodyslam on the button at the final boss, so when you first gain and finally lose control.
The run was done on a PAL PS2 using a PAL Crash: Mind Over Mutant.

Skips and route by:
BetaM (me) -    / mat5b  
http://www.hitbox.tv/betam
  / betam  
PeteThePlayer -    / petetheplayer  
  / mrnojojojo  

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