Hi all, we have released our first public demo on Steam, and it will be available during this Steam Next Fest!
We have added basic English Localization in this demo, but haven't LQAed them, so the text might be weird sometimes.
What is The Matchless Kungfu?
What is "The Matchless Kungfu"?
Before introducing the amazing martial arts to everyone, we would like to first introduce ourselves. We are HuanMos, a group of veteran players who love indie games. When a group of sandbox and open-world enthusiasts come together, they always want to create an interesting fantasy world. Just like the sandbox masterpiece "Kenshi", we also want to create a martial arts world that allows everyone to experience as much freedom and reality as possible. Therefore, when we created the martial arts world, we did not set a fixed main storyline or constraints. As a martial arts-themed game with sandbox features, we handed over the entire construction of the martial arts world to everyone. You can create your own 江湖(jiāng hú, a concept that mainly refer to social complex and sect conflicts in Wuxia novels), choose your own challenges and pursuits. You can wander and struggle in this world, become a hero, quietly cultivate in a secluded place to become a hidden master, join a sect to steadily grow, or engage in business and become rich. More content will be explored by everyone themselves.
At the same time, with the rapid development of AI, we are also thinking about whether we can make the NPCs in the game gradually "smart". Therefore, the NPCs in The Matchless Kungfu are not like "tools" with fixed behavior routes and reactions. We also want them to have their own attitudes, identities, ways of thinking and behavior, and make immediate responses based on the current situation and their personality needs. Most of the things that heroes can do, NPCs can also do. Every action that heroes make towards NPCs will also cause corresponding attitude changes in the NPCs, leading to feedback changes. However, they are still a bit clumsy and even a bit "moody" and "not so smart" - these are all things we will gradually optimize with everyone's help.
In short, our wish is to let players obtain their own unique enjoyment from this self-made rivers and lakes - free, unrestrained, and full of fun. Different players may play The Matchless Kungfu in different ways.
We aim to bring players fresh gameplay and experiences, which has also created a demand for improved guidance for newcomers. Based on feedback from previous rounds of beta testing, we have found that players who are new to "The Matchless Kungfu" often find themselves in situations where they are unsure of how to play or get stuck at certain points. As a result, we have made various optimizations to the new player guidance, particularly focusing on the combat system. We understand that the initial guidance is crucial for players to truly enjoy the game, so during this New Product Festival test, we also hope to gather your opinions and suggestions. If there are any areas that are difficult to understand, we welcome your feedback and criticism!
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