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Скачать или смотреть Resolving the Issue of C# Unity Not Displaying Debug.Log() Console Output

  • vlogize
  • 2025-05-25
  • 12
Resolving the Issue of C#  Unity Not Displaying Debug.Log() Console Output
C# Unity not displaying Debug.Log() consolec#unity game enginegame physics
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Описание к видео Resolving the Issue of C# Unity Not Displaying Debug.Log() Console Output

Discover how to fix the `Debug.Log()` issue in Unity with a simple typo correction in your collision script. Learn the importance of proper method naming to ensure your logs display correctly.
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This video is based on the question https://stackoverflow.com/q/71741854/ asked by the user 'mokah' ( https://stackoverflow.com/u/14722280/ ) and on the answer https://stackoverflow.com/a/71741901/ provided by the user 'kalempster' ( https://stackoverflow.com/u/13315264/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Resolving the Issue of C# Unity Not Displaying Debug.Log() Console Output

As a developer using Unity and C# , encountering issues where Debug.Log() statements do not appear in the console can be frustrating. You may wonder if there's an error in your code that's preventing it from running properly. In this guide, we will analyze a common problem encountered during collision detection and how to resolve it effectively.

Understanding the Problem

In your scenario, you've written a script intended to display a message when an object collides with an obstacle. However, while your code runs without any apparent errors, the expected log message does not show up in the Unity console.

Let's examine the script you provided:

[[See Video to Reveal this Text or Code Snippet]]

At first glance, everything seems fine, but there’s a subtle yet crucial mistake that can stop your Debug.Log() message from appearing.

Identifying the Mistake

Upon reviewing the script, the issue lies in the method name used for handling collisions. Specifically, the method is named OnConllisionEnter, but the correct method name is OnCollisionEnter.

Key Observations:

Typo in Method Name: Unity requires specific naming conventions for event methods.

Case Sensitivity: Method names in C# are case-sensitive, meaning any deviation from the exact spelling will lead to errors.

Fixing the Code

To resolve the issue, simply correct the typo in your method name. Below is the corrected version of your script:

[[See Video to Reveal this Text or Code Snippet]]

Updated Details:

The method OnConllisionEnter is corrected to OnCollisionEnter.

This adjustment allows Unity’s built-in physics engine to recognize that it should call this method when a collision occurs.

Conclusion

Debugging code can often reveal hidden mistakes that prevent programs from functioning as intended. In this case, a simple typo was the reason Debug.Log() failed to display any output. Always ensure that method names and other syntax follow the expected conventions dictated by the language and API.

Additional Tips

Always check the Unity console for any warnings that might hint at issues in your code.

Regularly use the debugger to step through your code when encountering issues.

Utilize comments and documentation for method names in Unity to ensure you're using the correct ones.

With these solutions and insights, you should be able to effectively handle similar situations in your Unity projects. Happy coding, and may your Debug.Log() messages always display when expected!

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