Applying Materials and Rounding Corners in Cinema 4D + Redshift (RfD02)

Описание к видео Applying Materials and Rounding Corners in Cinema 4D + Redshift (RfD02)

In this tutorial, I run through my workflow for material application for imported SolidWorks models in Cinema 4D for Redshift. We'll cover identifying the pre-created materials, setting the material properties, applying materials selectively, and adding rounded corners at the material level.
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Rendering for Design is a new series where I share my workflow with tips and tricks for products designed in SolidWorks and rendered using Cinema 4D + Redshift.
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LINKS
HDRi environment lighting maps:
- https://ambientcg.com/list?type=HDRI (my favourite place for textures in general)
- https://hdri-skies.com/
- https://polyhaven.com/hdris/skies
- https://hdri-haven.com/category/skies
- https://hdrmaps.com/hdri-skies/
PBR materials explained:
-    • PBR Explained in 3 Minutes - Physical...  
-    • PBR Explained for 3D Artists - Physic...  
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SOURCES and RESOURCES
Cinema 4D Documentation:
- https://help.maxon.net/c4d/en-us/
Redshift 3D for Cinema 4D:
- https://help.maxon.net/r3d/cinema/en-us/
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CHAPTERS
00:00 Introduction
01:11 Identifying Pre-Generated Materials
03:23 RS Material Properties
10:15 Selectively Applying Materials
11:56 Face Selection
20:15 Rounding Corners in RS
25:47 Recap and Outro

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