BeamLR 1.13 Preview (Advanced Vehicle Building & Repair Cost, Part Selling, GPS UI, Gooseneck)

Описание к видео BeamLR 1.13 Preview (Advanced Vehicle Building & Repair Cost, Part Selling, GPS UI, Gooseneck)

Download: https://github.com/r3eckon/BNG-BeamLe...
More Info: https://www.beamng.com/threads/87394/

00:00 Advanced Vehicle Building & Part Selling
02:01 Advanced Repair Cost Calculation
03:17 GPS UI
04:54 Gooseneck Delivery Missions
06:53 New Trailer Configs

This video showcases some of the updates coming in version 1.13 of BeamLR including advanced vehicle building, advanced repair cost, GPS UI and gooseneck trailer deliveries.

Advanced vehicle building is an experimental feature shown in my last video that works by disabling all default part values in jbeam files making it so parts do not spawn with attached sub-parts. This makes for a more realistic or SLRR-like part editing experience. When removing parts from a vehicle, all sub-parts attached to the parent part are added to the inventory. For instance, by removing the bed on a pickup, the tailgate, taillights and bed accessory are added to inventory. However, when adding the bed back, these parts will be initially missing and must be manually added. This feature is not recommended for casual players as it can make part upgrades quite confusing especially during engine swaps. BeamNG is also not built to handle missing default parts in some cases so engines missing important parts like ECU, long block, exhaust manifold, etc. will still run.

This feature allows for another much requested feature: part selling. Without advanced vehicle building parts spawning with defaults attached could be used in money exploits so part selling is only enabled when using advanced vehicle building. Parts can be sold at a scaled down value compared to purchased price. The feature is not intended as a way to make money, more as a way to recuperate a bit of money from parts you no longer need, so it will likely need a few balance passes taking into consideration vehicle sell price before being fair.

The update also adds a new repair cost calculation system that more accurately reflects vehicle damage. This system checks deformed and broken beams for each part to detect when a part has been ruined or completely ripped off from a vehicle. The value of that part is then added to the total repair cost of the vehicle. This system will likely result in higher repair costs especially with high end vehicles or costly aftermarket parts. The feature can be turned on or off from the options menu and changes are immediately reflected so it's possible to compare between advanced repair cost calculation and the vanilla damage value used in previous versions.

A GPS system has been added that by default will only show GPS UI for vehicles with a GPS installed. This UI is simple and allows for specific destinations as well as finding the nearest destination of a certain type (gas station, garage, part shop, etc). The UI can be force enabled or disabled through the options menu and is especially useful for larger maps like Italy.

Gooseneck trailer deliveries have been added as requested, they give out bigger rewards but heavier loads so players should be careful when accepting missions. Dragging some of the heaviest loads up hills require a heavily modified pickup and can easily lead to engine overheating. The mod adds some custom tiltdeck configs used in gooseneck missions that can be used in freeroam. The update also adds a few extra tow hitch trailer configs for a bit more variety in this mission type.

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