9.000 Crusaders Vs. Knight, Barbarian, Sorceress, Warlock, Wizard and Necromancer units

Описание к видео 9.000 Crusaders Vs. Knight, Barbarian, Sorceress, Warlock, Wizard and Necromancer units

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01. Knight Units:
- Peasant
- Archer (Tier I)
- Ranger (Tier II)
- Pikeman (Tier I)
- Veteran Pikeman (Tier II)
- Swordsman (Tier I)
- Master Swordsman (Tier II)
- Cavalry (Tier I)
- Champion (Tier II)
- Paladin (Tier I)
- Crusader (Tier II)

02. Barbarian Units:
- Goblin
- Orc (Tier I)
- Orc Chief (Tier II)
- Wolf
- Ogre (Tier I)
- Ogre Lord (Tier II)
- Troll (Tier I)
- War Troll (Tier II)
- Cyclops

03. Sorceress Units:
- Sprite
- Dwarf (Tier I)
- Battle Dwarf (Tier II)
- Elf (Tier I)
- Grand Elf (Tier II)
- Druid (Tier I)
- Greater Druid (Tier II)
- Unicorn
- Phoenix

04. Warlock Units:
- Centaur
- Gargoyle
- Griffin
- Minotaur (Tier I)
- Minotaur King (Tier II)
- Hydra
- Green Dragon (Tier I)
- Red Dragon (Tier II)
- Black Dragon (Tier III)

05. Wizard Units:
- Halfling
- Boar
- Iron Golem (Tier I)
- Steel Golem (Tier II)
- Roc
- Mage (Tier I)
- Archmage (Tier II)
- Giant (Tier I)
- Titan (Tier II)

06. Necromancer Units:
- Skeleton
- Zombie (Tier I)
- Mutant Zombie (Tier II)
- Mummy (Tier I)
- Royal Mummy (Tier II)
- Vampire (Tier I)
- Vampire Lord (Tier II)
- Lich (Tier I)
- Power Lich (Tier II)
- Bone Dragon

07. Neutral Units:
- Rogue
- Nomad
- Ghost
- Genie
- Medusa
- Earth Elemental
- Air Elemental
- Fire Elemental
- Water Elemental

Let's play 9.000 Crusaders Vs. Knight, Barbarian, Sorceress, Warlock, Wizard and Necromancer units - Heroes of Might and Magic II – The Price of Loyalty

This video aims to cause satisfaction of gamers who love classic games and like to use cheats! The video it's not supposed to show the skill of the player, it aims only to show the beauty of classic games and the pleasure of playing with cheats.

Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold in 1998.

For the most part, Heroes of Might and Magic II is largely a graphical overhaul to the first game. Gameplay in both games is along the 4X genre of strategy games, in that the player builds up their kingdom from the ground up, securing resources, stronger armies, better generals, and then uses those assets to find and defeat opponents through capturing their castles and defeating their armies. Aside from the updated look, Heroes II added many new features that would become staples in the Heroes of Might and Magic franchise. Heroes II added the Necromancer and Wizard factions, joining the original four factions (Knight, Barbarian, Sorceress, and Warlock) from the first game. These two new factions also come with an army of creatures and a themed town that ties the faction together, and the six are divided down the middle to have 3 "good" and 3 "evil" factions.

The canonical ending of Heroes I results in Lord Morglin Ironfist's victory. In the following years, he has successfully unified the continent of Enroth and secured his rule as king. Upon the king's death, his two sons, Archibald and Roland, vie for the crown. Archibald orchestrates a series of events that lead to Roland's exile. Archibald is then declared the new king, while Roland organizes a resistance. Each alignment is represented by one of the game's two campaigns. Archibald's campaign features the three "evil" town alignments, while Roland's campaign features the three "good" town alignments.

The Price of Loyalty is the expansion pack for Heroes II, released on May 16, 1997. The expansion adds four new campaigns, new artifacts, new scenario maps, new in-map buildings and an improved map editor. The expansion also added a new structure for the necromancer faction - the shrine that enhances the heroes' ability to raise the dead (Necromancy Skills). Each new campaign had a totally different story that doesn't have any connection to the original game or the other campaigns.

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