Level Design Workshop: A Narrative Approach to Level Design

Описание к видео Level Design Workshop: A Narrative Approach to Level Design

In this 2017 GDC talk, Ubisoft's Jolie Menzel explains why a shared understanding of narrative gives a level designer a guide for everything from the pace of their level to an understanding for which assets should be placed where to tell a convincing story using physical space.

(A scene from Die Hard has been removed from this talk for copyright purposes.)

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