Yyyyyeeeeaaaaahhhhh, my Initial Win was a doozy, ended with a 26k HP Damage tab so that's a no-go... But at least this one's a-ok, right?
Iiiiiiiiiiiiiit's Johnn-i mean-Lufenia Time~! Let's shake things up and deal with this Fight as fast as possible! So this one will be a 1-Wave one-way ticket to ultimate doom, the pair of Optimuseseses... (I'm still using that?!?) All their attacks are still intact, however there will be minor changes to the fray, as the Lufenia Orb is a little bit unique to the side... Here we go!:
Trigger - HP falls below 80%, 50% and 40%
Cancel - NOPE (Can't Cancel this!)
Tick - Count Target's Turn (-2)
Tick - Party Member's Turn (-1)
When Lufenia Orb is present, Party is inflicted with INT BRV Down Aura
When Lufenia Orb reaches 0, Boss will use Destructive Laser+ that dispels ALL of Count Target's DEBUFFS, BRV Gain, then Targets Party Member with the 'Lowest HP' with a Guaranteed Hit ST Magic BRV+HP Attack (Very, very Deadly!)
Also to add, the Optimuseseses are Immune to ATK Down AND Lock Debuffs this time around, so bye-bye Lock-oriented Tanks!
Party Comps~! So this is where it gets tough... It is more than enough to use Gladiolus in this fight because he can easily derail all the HP Attacks that go the Party's way when he has his LD Buff active... But be sure to time these LD Buff uses since there's only 3 Uses and 3 Turns per Buff Use... A close second would be Eight, although I haven't tried to use him yet, due to the word 'Guaranteed Hit' still frightening me... WoL would do well here in mitigating incoming damage, but bear in mind that the Lufenia Orb has an INT BRV Down Aura Effect, toppling down the INT BRV-dependent WoL for his Shields and whatnots, plus the Lock is a no-go... DPS could still be someone who can either bust a groove big time, or someone who can Aura-stack the ATK capabilities of the party like Sherlotta or Kurasame, making sure those extra HP Damages get through... Supports still play a major role here! Get someone who can Heal or provide HP Damage Reductions, or even both! I chose Gabranth because he can easily drop his Debuffs easily even if they dispel them, while Gladio can cover the Healing necessary... It's a battle of wits here because we cannot avoid or delay the Countdown Abilities this time around! Either play safe, or risk everything with a jumbo Hail Mary and get those Machine punks! Remember to...Oh my gawd that's a BIIIIG Sword, is that a Great, Great, Greatsword?!?, Take off your helmet for an easy buck, and Ice Cube all the way! We never get tired of seeing this ninja! Right? Good luck on your runs and draws!
P.S. We'll probably see a Livestream next week, including the December Timeline, a Maintenance, and most probably L-'s LD and BT, along with the new Lv. 80 Awakenings and the Call Ability, if we're still on track with the JP Side! I really hope we'll get some good content next month, I'm already done with everything to do here!
P.S.S. I tried using Eight in Chaos as an experiment, he can't dodge the Destructive Lasers which means he's a no-go as well, but if you have him built to the brim and want him to be used at Chaos at most, he still has his Last Stand which still works (Thank Gawd!), bring a potent Healer (I brought Gau, though which still worked to a degree), and Kuja for DPS funzies... The trick is to delay the other one's Destructive Laser to form a gap between them, there you can Heal Eight up to at least 50% for the Last Stand to re-proc again... But Lufenia, he's a literal no-go 100%...
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