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Скачать или смотреть Xronier Update VERIFIED

  • Zivy
  • 2025-01-27
  • 592
Xronier Update VERIFIED
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Описание к видео Xronier Update VERIFIED

Xronier was always a level i wanted to beat at some point. i even did some runs when it first got released one of those runs is still somewhere on my channel lol.

But due to 2.2 and a lot of victors giving some balance criticisms it needed an update. JinoBeats (the owner of the level) doesn't want to play the game anymore to pursue music so i asked to be the verifier sense i am one of his friends and i have worked with his gameplay before. He agreed to let me verify. And that's how it began.

Now After a Couple Months of verifying and taking some breaks, Its over. I hope this is much more playable then before. and maybe even more fun then before but this is my first serious verification that I'm allowed to alter the difficulty of. So i don't expect my job to be perfect. I'm sorry if it still has issues I tried my best.

Anyway like the video said, here are the changelogs
-Fixed 95% Wave slope 2.2 bug
-Nerfed Top spike from swing transition to cube at 66%
-Moved down yellow portal on the blue orb at 53%
-Reverted Negative slope hitboxes and remove the hitboxes at 24%
-Enlarged Saw at 26% to make sure you don't die missing the blue pads but instead die to the gear.
-shorted platform on the green orb at 2.4%, 4%, and 55% to compensate for green orb platform timings being harder for no apparent reason in 2.2.
-nerfed top spike on spider black orb click at 58%
-Lowered invisible yellow pad at 38% and moved green orb a bit to the left to align with the ship portal better
-Removed hitbox slope at 82.9%
-70.4% altered the position of the invisible cube portal and removed ground spike hitbox so u don't die from hitbox size change going into the cube
-55% - Robot platform (SLIGHTLY) larger
-33% ship Portal Moved up two steps
-23.1% Middle Spike on the bottom Scaled down to 0.8
~25% Removed bigger saw in the first input of the mini wave
-43.7% Yellow Portal Re-positioned to work every time no matter how late or early the timing is done before
-31.5% Pink orb click mini spike nerf
-15.4% Line in the structure no touch
-14.4% Last Yellow portal and mini portal (the third one with the blue orb in it) active to touch on them and put an invisible copy horizontally so make the green orb set-up more consistent but not making the portal look out of place
-Nerfed First Input at 1.3%
-11% - moved down yellow portal a couple steps
-12.0% -extended platform (as an invisible object) to make sure you always land (sometimes you would barely be too high and die before hitting the portal if you hit the last orb to late)
-11% Inconsistency with landing after the blue orb with yellow portal fixed by adding a invisible robot portal to prevent jump on hold then switching back to cube for the next input
-4% Spike Slightly nerfed
-5% last spike slightly nerfed
-29.9% Jump "buffed" (not really as i added a mini spike to kill you on the spot instead of waiting to crash into the wall after the ball jump)
-Nerfed spike at 31.4% on the bottom to scale 0.88 like the spike above it
Micro Nerfs across 60%-70% Region of the level

Attempts: 19947 + Some potential lost attempts
Difficulty: Around Erebus Difficulty or maybe even a small bit easier.
ID:88913586

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