Street Fighter V - Full character Story including game play.
Ibuki (いぶき Ibuki?) is a video game character from the Street Fighter series, first appearing in Street Fighter III: New Generation. She is a young ninja-in-training from an ancient clan who would rather live a normal life of a modern female Japanese teenager.
Ibuki has a petite, yet athletic build, and her black hair, remarkably divided in three angular bangs at the front, in the back it her twin ponytails are about mid-thigh length and held back tightly in a topknot (though some other media changes this). Unlike most other female characters in the same genre, Ibuki's outfit is a more traditional type of ninja dogi, consisting of a sleeveless black upper garment, baggy pants, arm guards, and a mask that conceals the lower half of her face. Her footwear consists only of cloth bandages that are wrapped around her shins, ankles, and instep, somewhat realistically protecting her from foot related injuries. Her garments are more revealing than normal ninja ones, however.
As seen in one of her win animations in Street Fighter III, Ibuki's normal clothes consist of a white sleeveless loose shirt, blue denim pants, and gray and black sneakers. She also carries a yellow backpack. Her school uniform consist of a light blue sleeveless shirt under a white short sleeve button shirt with a red laced ribbon at the center of her collar, light blue skirt, black panties underneath, white socks, and blue and white sneakers.
Ibuki tends to have ninja themed accessories in some of her casual outfits. Her 2nd alternate in Street Fighter IV has a chain of miniaturized toy kunai and a shuriken belt buckle, and has added ninja elements to two of her uniforms and her school swimsuit. Her sporty outfit despite being one of the more realistic outfits for her based on a female track and field runner's outfit has Kunai printed in various parts of the outfit.
Street Fighter V is a 2016 fighting game developed by Capcom and Dimps and published by Capcom for PlayStation 4 and Windows.[3] The major follow-up to Street Fighter IV (2008) as part of Capcom's Street Fighter series, it was developed using the Unreal Engine 4 engine and was a console-exclusive on Sony's platform. Similar to previous games in the series, Street Fighter V features a side-scrolling fighting gameplay system, and introduces the "V-Gauge" mechanic. The game featured 16 characters at launch, with four of them being new to the series; a main story mode and 30 additional characters were added through updates and downloadable content.
Gameplay
Street Fighter V carries on the 2D fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the "V-Gauge", which builds as the player receives attacks and adds four new techniques: V-Skills, V-Reversals, V-Triggers, and V-Shifts. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Similarly, V-Shifts use one section of the V-Gauge to dodge and potentially counter an incoming attack. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's energy balls or added hits to Chun-Li's attacks. Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent's Meter is close to full. The game also features an interactive arena, showcasing special animations when a player is defeated at the edge of the arena.
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