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Скачать или смотреть Your Confetti Beam Only Makes Him Stronger | Ferdinand von Aegir Emblem vs. Freyr Abyssal LHB [FEH]

  • Spiritbu
  • 2023-07-29
  • 1684
Your Confetti Beam Only Makes Him Stronger | Ferdinand von Aegir Emblem vs. Freyr Abyssal LHB [FEH]
Fire Emblem Heroes
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Описание к видео Your Confetti Beam Only Makes Him Stronger | Ferdinand von Aegir Emblem vs. Freyr Abyssal LHB [FEH]

We are back to normal clears. Maybe I should have quit the one turns while I was ahead :V
Not only does Freyr shut down some valuable effects before they even activate, but his starting allies have two weapons that deny counters, and since cavs are unable to inherit counter denial denial (Null C), well...I don't think I can convincingly punch through Freyr in the number of actions needed while also picking off the targets necessary. If I have a brilliant idea, maybe you'll see a short, who knows.

But to the clear at hand, the squad is back almost in their signature setup at this point. Dark Galeforce sweeps out the chumps with the help of a big attack stat and Qiang, Light duels the tougher foes as the most invested of the bunch, Astra snipes and positions to lure the boss around, Anima tanks. Like ACTUALLY tanks. With minimal support. How far he's come from my earliest days.

Pretty much everything on this map is a pushover, with the caveat that Panic Smoke is pulling a lot of work here behind the scenes in the early game, converting enemy buffs to debuffs and making some enemies that would ordinarily be tough to fight pretty weak in the end.

With no hinderance from terrain or obstruct effects almost everything disappears quickly, including the green bat which is the sort of thing I have nightmares about these days, and we can focus on pulling apart the deadliest enemies. But precisely because they are terrible, the best strategy is to sit there and take their hits for the most part, because we'd lose if we attacked into them, and while they don't strictly HAVE to go before Freyr, it would be nice.

So we put on our best Freyr impression and stand still waiting to be attacked for a few turns while Astra kites the big goat around. After a little tactical special juggling on the axe armor, the map is clear and we can deal with Freyr.

Freyr is a little odd in that almost all his abilities have different activation conditions. That doesn't necessarily make him weak, just means that there's a few things to do to keep him in line. With his allies removed from the equation, that leaves the main issue as his Clash skills, or the damage he gets if either unit moves before attacking.

This is why we escort him to the flower pot for the final battle, so that he can't move back and forth between sides of the tank while attacking. Flower Pot MVP, truly, because now the map boss does a whopping zero damage to my Tank Ferdinand. And will do that indefinitely, because for all the effects Freyr packed, he didn't bring guard denial (special denial denial), and there is nothing he can do.

If I attacked back, I'd lose of course, under most scenarios. But as long as we continue to patiently absorb the confetti beam, Anima will simply proc Aether over and over, making every trade a positive one until he snowballs to victory. Delightful.

#fireemblemheroes #feheroes #feh

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