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Скачать или смотреть Battlefield 6 Assault is Best Recon - Early Access Beta

  • Ravic
  • 2025-08-08
  • 65137
Battlefield 6 Assault is Best Recon - Early Access Beta
battlefield 6ravicbattlefield 6 early accessbattlefield 6 betabattlefield 6 assault classbattlefield 6 shotgun
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Описание к видео Battlefield 6 Assault is Best Recon - Early Access Beta

This Battlefield 6 video about the Assault class is mainly just an excuse to use that first clip. I do however still think the Assault class implementation is a mistake in BF6 and will still be even worse with the spawn beacon. It's like making the ultimate COD class in Battlefield, multiple primaries, tactical insertion, selfheal or stim, and noobtube. Sure it's great for attracting a ton of COD players to Battlefield but will they stay for the long term? Is it worth it? Well that's kind of a pointless question since DICE and EA don't care if they stay, they just want them to buy the game play for a few days and don't care if they stay. They went out of their way to make the game in ways to attract certain players. It's a solo or selfish playstyle designed class and giving them the spawn beacon just encourages more of that behavior. Anyways you can level or unlock attachments for three weapons at once with the Assault class so there is that which I guess it looking at things in a positive way :)

Another reason why after Assault gets the spawn beacon it will be the better Recon class is all the secondary or sidearms in game are awful. In Labs it's like they went out of their way to make every secondary weapon terrible so there was never a time when you'd think it was a good idea to switch to it. Yes I do mean all of then, recoil plus RoF and damage, it's just silly what they did to them even when you ignore the bugs.

I still haven't figured out what graphical settings to leave it on to make it look decent and not look like the new Ready Or Not textures or lack of textures by using the experimental AA OFF but I also don't want to use TAA. I've been using DLAA so far and it's okay, kinda sharp but I feel like even if that is addressed there is some artificialness to it. Anyways if you have suggestions or recommendations let me know I'll check them out.

Does anyone else know why the mouse cursor sometimes shows up while playing? The graphics setting was set to Fullscreen so it was weird seeing the mouse cursor just appear while playing.

If you are trying to tell if it's buckshot or slug rounds for the shotgun just look at the hipfire reticle ( circle means buckshot, T reticle is slugs ).

Please if you guys get the opportunity to give feedback for the beta later through a survey or something tell DICE to make Conquest majority burn like it is in BF3 and BF4. Meaning you have to have the majority of the objectives or flags on the map in order to burn the enemy tickets, not just a single objective but the majority of them on the map. If there is five objectives you have to capture three in order for the enemy team's tickets to start burning or bleeding ( counting down ). It makes for more meaningful conquest games and it makes defending objectives have more of an impact on the outcome of a round in Conquest.

If it wasn't obvious I do not like the spawn beacon in Battlefield it does not belong in the game. I'd rather the Assault class have another teamplay purpose. BC2, BF3, or BF4 templates are fine, just nothing after that.

Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
   / fucer007  
https://open.spotify.com/artist/54yww...

#battlefield6
#gaming

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