[TAS] ファイターズヒストリーDYNAMITE - リー:1303000pts. [2K.1440p/60fps]

Описание к видео [TAS] ファイターズヒストリーDYNAMITE - リー:1303000pts. [2K.1440p/60fps]

リーさん20倍 https://amzn.to/3MaZUSp

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Fighter's History DYNAMITE (Karnov's Revenge) - LEE : 1303000pts.

- Using-Character: LEE Diendou
- Score: 1303000pts.
- BIOS(ver.): MVS Japan ver.6
- Settings: Difficulty:Lv4, Time:99sec.
- Result: ALL(P),ALL(F){ R×39, L×13, without OX }.
- Brand/Maker: 1994©DATA-EAST
- Date-of-Recording: 2012-05-02.

timetable of this video:
+ 00:00 Start-Up and Title-Screen
+ 00:24 Select: Character
+ 00:32 01: ZAZIE
+ 02:11 02: SAMCHAY
+ 03:47 03: FEILIN
+ 05:27 04: MARSTORIUS
+ 07:15 05: MATLOK
+ 08:57 06: RAY
+ 10:34 07: JEAN
+ 12:15 08: LEE
+ 13:57 09: RYOKO
+ 15:53 10: YUNGMIE
+ 17:40 11: MIZOGUCHI
+ 19:16 12: CLOWN
+ 21:08 13: KARNOV
+ 22:47 Ending-Story
+ 23:31 End-Credits
+ 24:57 Developer's Message without OX
+ 25:02 Naming and Score-Ranking

- "Fighter's History DYNAMITE":    • Fighter's History DYNAMITE  

notes on this game:
"OX" that appears after the having defeted KARNOV the final-boss with undefeted as the secret-character, OX gives a bonus-score more than twice as much as a normal enemy when viewed as a stand-alone game. however, you should build up a score round by round without "OX" by intentionally losing at the 1st round, if you would aim to make a true high-score record seriously. so, you can gain more score, and the total will be higher finally. it is at least 30000pts or more, and it is also over 100000pts if you use a character like LEE that has a big-scoring move.

it is hard to understand because the total results are just only displayed at once without specific details, but the bonus-score you can gain after having defeated an enemy of its round includes not only "time" and "life", but also a bonus-score added based on any kind of attack which suceed to hit against the enemy in a round. this special bonus-score is added as "+200pts" per a kind. special-moves, normal-attacks, and grapplings are all "+200pts" as well. therefore, you can gain a bonus-score much more by using many different kinds of attacks as possible when you will win, but it is disabled if it is blocked.

and also, you can gain a special bonus-score with "+2000pts" only if you win the 2nd round. so, you must always make an intentionally losing at the 1st round to avoid conflict with the condition that you make to increase the total number of rounds by intentionally losing.

notes on this character:
LEE's infinite-combo used in this video is not a combo in strictly speaking.

- { Cr.LK⇒[H:Super-Lunge-Punch] }×n

exactly explain that, because it instantly makes a hit against an opponent's back from the front in a timing when the game-systeme can not process the blocking, it never can be blocked even if no matter which side of the lever hold. so, it should be called a "continuous-unblockable-sequence", but not an infinite-combo.

score and damage are not affected by scaling even though a special-move hits multiple times in once combo, and the enemy is blown away to the direction of LEE after the finishing even though attacks from the front. by the above described, it could be understood that it is not a normal combo but the move hits the enemy's back non-continuously.

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notes on watching this video:
the playthrough in this video has been made using "FBArr" and "MacroLua". and also, you have to pay attention when you watch my videos and evaluate them, because all playthroughs in my videos are in accordance with a few special rules. those are different from the rules of "Twin-Galaxies" or "JHA" known as the standard rules for game-competitions.

- "learn more": https://drive.google.com/file/d/1_Phu...

in addition, this video has been reedited or added with different images from the original game for the parts that are not directly related to the scoring. paradoxically, it means that we make significant changes and corrections to the original material without hesitation, if it is not directly related to the scoring. so, some people may feel that it is "excessive production" or "fake", but please understand that the top priority is to make the scoring playthrough look better.

#WARASUBOFACTORY #FightingGameScorerun #ToolAssistedScorerun

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ゲームに限らず漫画やアニメ作品に登場する「リーさん(李さん)」は非常に多いです。なので互いに勘違いしたまま、ずっと別々の "リー" の事を話し合っていたなんて事もよくあります。

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