NEZAREC'S SIN+ GRAVITON+ ARC SOUL+ GALVANIC= INSANE ABILITY SPAM+ AD CLEAR+ DMG RESIST VS LIMINALITY

Описание к видео NEZAREC'S SIN+ GRAVITON+ ARC SOUL+ GALVANIC= INSANE ABILITY SPAM+ AD CLEAR+ DMG RESIST VS LIMINALITY

https://dim.gg/fgi2uhy/Equipped

TIP 1: Its absolutely important that you stack up revives leading upto the puzzle encounter and the final boss room because this is where most of our revives will be used.

TIP 2: I tried multiple builds on multiple classes and the simpler it is, the easier it gets irrespective of how much more damage you think you might do in a more complicated build. Gunplay matters a lot in this GM atleast as of now in a public lobby.

TIP 3: The left obstacle puzzle in the first puzzle encounter is not always the same every run. The right acolyte eye puzzle I recommend 2 players going in for that like in my footage after clearing all the ads. The grandmaster is the hardest so far this episode and you can easily wipe if you don't take the mechanics seriously. So help your teammates and be willing to communicate and type stuff out (in a kind manner ofc) just so that everyone is on the same page and everyone gets to learn together. Do not get tilted and quit, a lot of soloq players do that. 4/10 lobbies were rage quitters.

TIP 4: The final third of the final boss is harder than it looks and that's where most of my wipes were. So I would recommend you save a good amount of ammunition for that. Because nothing more disheartening than wiping when the boss is low. This boss can actually clutch up in public lobbies.

TIP 5: If you are a Warlock or a Titan please please choose a roaming super because its quite hard to clutch up in most situations and get your teammates revived. This isn't like other GMs where you can single handedly stand your ground and just poke damage at all the mobs in the front. You have to keep moving in all the hard encounters and you will have to be ready to burn your supers to revive teammates. Hunters are recommended to use invis and tether, insane value.

TIP 6: I hear you can tank the tormentor's void attack but even with one void resist mod and concussive dampner mod I wasn't able to. So the best thing you can do in the final boss room is wipe all the other enemies first(especially the knights who throw solar mortal at you) and then poke at the boss from cover. Keep repositioning especially in the final third of the boss encounter.

TIP 6: Champions are easy to deal with in this GM so I'd say gear up focusing on survivability, quick super or ability spam and good crowd control/ ad clear capabilities.

TIP 7: Play the positions I play in the footage, they happened to be the safest anchor points in every encounter so far that I have found. Final room I haven't found any spot to be honest.

TIP 8: I found the PRESS THE ADVANTAGE artifact perk to add insane value in this GM. Please equip it.

TIP 9: The first few runs till you learn the GM or consistently clear it, gear up according to the surge and overcharged modifiers. I did the opposite and it was insanely hard.

TIP 10: After the hive barrier drops having broken all the three seals, try to either get the wizard to one shot or otherwise kill the wizard entirely. It helps quite a bit in the final boss room as she spawns with the remaining hp that you left her with before or as a much easier enemy if you did end up killing her like in my footage.

TIP 11: Try not to die until the first lava rises in the village encounter because your revive will be stuck under the lava and cannot be revived. You'll have to wait till your team reaches the final boss encounter if they make it that far.

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