[LNNFS] Touhou 8 - Imperishable Night: Lunatic No Miss No Bomb Full Spell - Magic Team, Final A

Описание к видео [LNNFS] Touhou 8 - Imperishable Night: Lunatic No Miss No Bomb Full Spell - Magic Team, Final A

IN LNNFS, meaning a lunatic 1cc without dying, bombing or failing any spells, using Magic Team (Final A).

Replay: http://replay.lunarcast.net/replay/th...

Stage 1: 00:00
Wriggle Nightbug: 01:32

Stage 2: 02:46
Mystia Lorelei: 04:13

Stage 3: 06:11
Keine Kamishirasawa: 07:56

Stage 4: 09:25
Reimu Hakurei: 10:49

Stage 5: 14:56
Reisen Udongein Inaba: 17:24

Stage 6: 20:15
Eirin Yagokoro: 21:47

Back to my roots with another IN LNNFS, this time it's a Magic Team run which does Final A. There's something special about IN that I really enjoy. When I did my SA and TD LNN(N)s, I didn't fully enjoy those games. I just enjoyed them enough to go for the LNN(N). However, as I did attempts I found that my dislike of those 2 grew to the point that once I finally got the successful run, I didn't want to play them anymore. That's not the case for this run, and it wasn't the case for the Border Team LNNFS I did 6 years ago. After those, I wanted more. However, objectively, I don't think IN survival is that good. S1-3 and S5 are too easy. But it's still my favourite, and I can't explain why. I'm probably going to do at least all the teams LNNFSs, and maybe some solos after if I'm still interested.

Difficulty wise, IN is usually placed on the harder side of the middle tier of games. Based on this run though, I don't think it's actually that difficult. As mentioned previously, S1-3 and S5 are all very easy, so almost all of the difficulty comes from S4 and S6.

S4A is the hardest stage in this run, and I found it more than twice as hard as S6A. Reimu has a lot of RNG based attacks that can do funky things and kill you quite easily. The big killers for me were the 2nd non and 2nd spell (both RNG vomit), DBR and Blink. Blink is the hardest attack in the run. Notably, this was the first run on LNNFS pace out of S4.

S6A is fairly easy as Magic Team. Malice Cannon helps quite a lot, especially on the midboss and final. The main challenges here are 2nd spell and HE's final phase. Apollo is another hard one, but only until you properly learn and route it. After that it shouldn't be an issue.

I got this run very quickly, which is another reason why I don't think it's particularly challenging. I think I started less than 15 runs and this was only the 5th clear. And I only spent 50 hours over the course of 2 weeks on it, in contrast to the 100+ hours spread over months for all my other LNNs. I've definitely gotten more skilled over time though, so maybe that's distorting my judgement.

Bring on the next one.

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