痛快GANGAN行進曲 / Aggressors of Dark Kombat (ADM-008 ~ ADH-008) ADK / SNK 1994 hardest 1ccs - fuuma Player gheb 収録Ver ThunderMAME32UI+0.160X
mame replay site https://replayburners.web.fc2.com/
痛快GANGAN行進曲
発売年:1994.07
開発元:エーディーケイ(ADK) 発売元:エス・エヌ・ケイ(SNK)
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+3ボタン
システムボード:SNK ネオ・ジオ マルチビデオシステム(NEO・GEO MVS)
CPU構成[68000, Z80] 音源チップ[YM2610]
主人公である本牧の赤豹「条」と、浪花のド根性男「剛」が繰り広げる、痛快な対戦格闘アクションゲーム。このゲームは当時の対戦格闘ゲームとしては珍しく、奥行きの概念があり、画面を自由に動き回れるということが大きな特徴。また、攻撃することで増加していく「熱血ゲージ」が最高になると、プレイヤーは「熱血状態」となり攻撃力がアップする。さらに、最高のトドメ技「ガンガン必殺」は一見の価値があるらしい。
ストーリー:
西の剛、東の条。「”浪花のド根性男”剛は無敵やで!」 「いや、”本牧の赤豹”条こそ最強だ!」 そんな噂を聞いて、彼らは相手の地元に乗り込むが、互いにすれ違いになってしまう。旅のついでにと、あるときは荒野の真ん中で、またあるときは地下プロレスのリングでかたっぱしからケンカを売りまくる。激戦を繰り返して、二人はついに決着の場にたどり着く。「やっと会えたで!おんどれに恨みはないけどなァ、関東一の実力を見してもらうで!」 「へっ!西をシメてるだか何だか知らねえけど、どっちが強いかはっきりさせねえとな!」 かくして、空前絶後、前代未聞の痛快バトルの幕が上がる!「ガンガンいこうぜ!!」
[出典:NEOGEO BATTLE COLISEUM 公式HP(SNK PLAYMORE)]
Aggressors of Dark Kombat (c) 1994 SNK.
1-on-1 fighter featuring 8 selectable characters.
The game's major innovation is the ability to walk into the background, in a similar manner to side-scrolling beat 'em ups such as "Streets of Rage" or "Final Fight" because of this, unlike many other 2-D fighting games, the game uses one action button to jump, it also does not use the 'D' button, (Which many of SNK's other fighters did), only 2 action buttons are used for attacking (punch and kick), instead grappling and grabbing opponents (Pressing the A & B buttons simultaneously) is the focus of the gameplay, opponents can counter being grabbed, as well as break free. Also featured is weapon play, again similar to beat 'em ups, weapons can be picked up and thrown, or used in special & standard attacks. Weapons are thrown in by background crowd members who will step forward to toss them into the ring. Another (strange) innovation of the game is that characters start to sweat graphically after a while.
- TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : [Model NGM-074]
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (3 usables).
= [Joystick] 8-Way, [A] Punch [B] Kick [C] Jump
- TRIVIA -
Developed by ADK. ADK's name is 'Alpha Denshi Kikaku'.
(A)ggressors of (D)ark (K)ombat = ADK. The title is also a kind of pun on "Mortal Kombat".
Released in July 1994.
Soundtrack releases :
[JP] October 21, 1994, "Tsuukai Gangan Koushinkyoku [GSM 1500 Series] [PCCB-00163] - Pony Canyon / Scitron
- STAFF -
Executive Producer : Kazuo Arai
Producer, Action Plan, Game Director : Tsutomu Maruyama
Director, Game Plan : Takashi Hatono
Second director, Algolism Plan : Kenji Sawatari
Marketing Researcher : Yukio Gotoh
System Planner : Tsutomu Maruyama
System Programmers : Eiji Fukatsu, Makio Chiba
Programmers : Hideo Kamoda, Teruaki Shirasawa, M. Ando, Satoru Kubota
Editor : Mitsunari Ishida
Sound Direction : Tsutomu Maruyama
Sound & Music : Hideki Yamamoto, Hiroaki Shimizu, Hiroaki Kujirai, K. Kasuga, Takeshi Muramatsu, Yuka Kurosawa
Art Director : Tsutomu Maruyama
Graphic Designers : Kazushige Hakamata, Hideyuki Toda, Kimitoshi Yokoo, Muneki Shiraishi, Hideyuki Yamada, Hajime Suzuki, H. Ozono, Tohru Okamura, Atsushi Kobayashi, M. Yoshikoshi, Masato Mitsuya, Y. Nishidate, R. Nakajima, Yasuyuki Sohara, Kenichi Sakanishi, Hideyuki Kusano, Masano Ohno, Takashi Egashira, Shinji Moriyama, Satsuki Ito, Masako Sato, K. Ohashi, K. Ohnishi, Takahiro Arahata, S. Endo, T. Yamazaki, M. Honda, M. Himeno, T. Aoyagi, J. Seki, F. Kurihara
Demo Character Design : Koji Fujita
Public Information : Koji Fujita, Hajime Taguchi
Character Voices : Naoki Ogata, Yoshikatsu Fujio, Kazumasa Katsura, Yasue Ishii, H. Ando, Michael Naishtut, Dario Louis Pohissi, Julie Oppenheimer, Yang Ju Il
Schedule Manager : Kenichi Sakanishi
Special Thanks : H. Ando, Yuji Noguchi, K. Ono
- SOURCES -
Game's rom.
Machine's picture.
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