Starting a New Capital City: How to Build A DOWNTOWN In Cities Skylines! Let's Play Coniferia EP21

Описание к видео Starting a New Capital City: How to Build A DOWNTOWN In Cities Skylines! Let's Play Coniferia EP21

We're continuing the brand new city in the Cities: Skylines Region of Coniferia! With Major Infrastructure being covered for now, it's finally time to start placing the very first buildings! I often find it very tricky to start building a Downtown, as it feels like a very important part of any city, and one which might define many future developments - so, I share my thought processes along the way and the things that I consider before I start picking and placing buildings.
We place down a mix of residential, commercial, and offices, getting a substantial part of the new city's downtown developed - before rounding up with a quick park in front of the Coniferia regional capitol!

All my Cities: Skylines Series playlists:

Coniferia:    • Sunny coastal town! - Cities: Skyline...  

The American Dream:    • Cities: Skylines - The American Dream...  

Project JAPAN:    • Starting A Realistic Japanese MEGACIT...  

Building a realistic European/UK city (really old series!):    • Starting A New City! - Cities: Skylin...  

Patreon with ALL the juicy pictures! -   / infrastructurist  

If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist

Chapters:
0:00 Introduction
8:02 Using the tallest building of Pine Harbour to help define the (for now) maximum height of the new City
10:28 Changing up the bus hub as it's current location is too central
13:05 Changing some of the existing road layout of Downtown
14:12 Beginning the development of Downtown - with procedural objects usage to shape buildings to our liking - placing down residential, commercial and office towers, new and old!
39:11 Building the central park that cuts through Downtown and leads up to the regional capitol building
46:52 Recap of what we've built
49:02 Final cinematics of the highway traffic and developed Downtown

What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.

Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!

Q & A:
Do you have a MOD/Asset list?
Not at this point in time.

Which map is this?
Anahita Pass by Owl - although slightly modified

Which Theme and LUT are you using?
Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.

How do you place residential buildings so fast in suburbs/neighbourhoods?
I use a tag-based trick with the Find It mod, I've made a tutorial here:    • Build Cities The FASTEST Way With Thi...  

Which visual MODS do you use?
Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.

Which graphic settings does your game run?
Everything is set to high, 1440p resolution.

Hardware specs?
3080, 32 GB ram, I5-12600KF.

Music;
https://www.streambeats.com/
YouTube Audio Library

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