DBD | Cenobite & Cannibal Gameplay (No Commentary)

Описание к видео DBD | Cenobite & Cannibal Gameplay (No Commentary)

Cenobite Perks:
*Sloppy Butcher:
Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects.

Increases the Bleeding frequency of injured Survivors by 50/75/100 %.

Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by 15/20/25 %.
Both Status Effects are removed once the Survivor is fully healed.
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*Scourge Hook: Pain Resonance:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

The Auras of Scourge Hooks are revealed to you in white.

Start the Trial with 4 Tokens.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

The Generator with the most Progression explodes and instantly regresses by 15/20/25 % of its maximum possible Progression.

Normal Generator Regression applies afterwards.

All Survivors repairing that Generator will scream, but not reveal their location.

Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
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*Dead Man's Switch:
After hooking a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man's Switch's effect ends.

Affected Generators are highlighted by a white Aura.
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*Lethal Pursuer:
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.

Lethal Pursuer benefits from its own effect.
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Cannibal Perks:
*Discordance:
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.

After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
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*Corrupt Intervention:
At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
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*Deadlock:
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.

The Aura of the blocked Generator is revealed to you in white during this time.
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*Bamboozle:
After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
Blocked Windows cannot be vaulted by Survivors.

Increases your general Vaulting speed by 5/10/15 %.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.






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