Starfield Immersive Gameplay Combat Overhaul 1.03 - Attack on a Pirates base

Описание к видео Starfield Immersive Gameplay Combat Overhaul 1.03 - Attack on a Pirates base

A showcase of the combat flow of Immersive Gameplay 1.02 for Starfield on normal difficulty.
Immersive Gameplay is a large combat overhaul that transforms Starfield into an intense fair and realistic shooter.
It is the successor of the successful Immersive Gameplay for Fallout 4 which had over 1,000.000 downloads and contributed to the happiness of many players for hundreds of their gametime.

Weapons used in this video, Maelstorm, Hard Target, Big Bang, Magsniper, Drumbeat.
Enemies fought, Pirates, Robots.

The biggest changes this mod brings to the game are,
*Spacesuits and combat armor regenerate health from 0% to 100% in 6 seconds. (Due to players' requests I've uploaded optional files that add delay to this effect or lengthen the time to heal)
*The player and his human enemies deal equal damage to each other, without any hidden multipliers.
*The world is mostly unleveled, human combatants have 300-400 health.
*Ballistic weapons damage is caliber-based and they do the same damage in auto as they do in semi-auto.
*Laser weapons have no recoil, are accurate, and deal less damage.
*50 cal sniper rifles and Magsniper will kill all human enemies in 1 headshot.
*Only particle, shotgun, and laser perks add damage, the rest improve accuracy and reload speed, and the damage particle and laser perks add damage. the damage they add is greatly reduced. (Shotguns will likely receive a different perk in the future)
*More aggressive enemies. Enemies will try to utilize more efficient tactics to kill the player faster without resorting to cheap tricks.
*Ammo is cheap and abundant.
*Particle weapons have a cooling-down system like their inspiration in Mass Effect and the lasercutter.
*All weapons are combat-worthy at any level. (Except for some of the melee weapons at the moment.)

The mod is balanced around the normal difficulty and I recommend players to change the difficulty to the difficulty that suits them the most.

I've published detailed descriptions of the changes in this mod on its pages on Bethesda.net and the Nexus.

Examples of improved AI in the video - The biggest change you can see is the robot's behavior, to combat Human's regenerative armor, the robot attempts to close in aggressively for the kill. In another attempt where the recording was unfortunately interrupted. I died due to this aggressiveness.


https://www.nexusmods.com/starfield/m...
https://creations.bethesda.net/en/sta...

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